Browse free open source C++ Intelligent Agents and projects below. Use the toggles on the left to filter open source C++ Intelligent Agents by OS, license, language, programming language, and project status.

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  • 1
    OpenCity is another 3D city simulator. You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. Version 0.0.6stable is now available for download. Any feature request/bug report is welcome
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    Downloads: 36 This Week
    Last Update:
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  • 2
    Dead Deer 3.14.92.2026

    Dead Deer 3.14.92.2026

    3D modeler, 3D game maker, 3D demo maker

    3D modeler, 3D game maker, 3D demo maker. to model and create games, demos. Scripting language allows you to code interactions in pseudo-C with the animation and synthesize your own rendering with own-made shaders. Import FBX, BLEND, GLTF, OBJ, 3DS, DAE, X, XML, STL, PCB, ASC, PLY, GSPLATS. Cross-platform project WINDOWS 32/64 /MACOSX 10.6/ 10.8+/APPLSilicon /LINUX/iOS/ANDROID/WINDOWS PHONE/GOOGLE VR/OPEN VR/OCULUS VR/WEBASM/UWP8/10/OPENXR, PIs (ARM32/64), RISCV Players and Editors. Android .NED Player (install APK and "open with" with file managers) APK generator for Android. Support for: Direct3D9 (SM3) Direct3D10 (SM4) Direct3D11 (SM5) Direct3D12 (SM5) OpenGL and GLSL OpenGLES 2/3 Apple METAL Retina, UHD. Intel x86/64, ARMv7/ARM64, RISCV. Linux (Ubuntu/wxWidgets(Gtk3)). iOS /iPasOS (with XCode) (GLES20/METAL) Windows Phone Windows VR (Steam/Oculus) WebAsm/WebGL UWP Windows/XBOX SDL2 Linux ARM 32/64 RISCV OpenXR (Quest?/Pico) 3.14.92.2026
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    Downloads: 15 This Week
    Last Update:
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  • 3
    openEAR is the Munich Open-Source Emotion and Affect Recognition Toolkit developed at the Technische Universität München (TUM). It provides efficient (audio) feature extraction algorithms implemented in C++, classfiers, and pre-trained models on well-known emotion databases. It is now maintained and supported by audEERING. Updates will follow soon.
    Downloads: 4 This Week
    Last Update:
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  • 4
    Critterding

    Critterding

    Evolving Artificial Life

    Critterding is a "Petri dish" universe in 3D that demonstrates evolving artificial life. Critters start out with completely random brains and bodies, but will automatically start evolving into something with much better survival skills.
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    Downloads: 3 This Week
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  • 5
    SMILE = Speech & Music Interpretation by Large Space Extraction openSMILE is a fast, real-time (audio) feature extraction utility for automatic speech, music and paralinguistic recognition research developed originally at TUM in the scope of the EU-project SEMAINE, now maintained and supported by audEERING.
    Downloads: 4 This Week
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  • 6
    Redqueen Chess Engine
    Redqueen is an UCI (Universal Chess Interface) only compatible chess engine written in C++.
    Downloads: 2 This Week
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  • 7
    The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
    Downloads: 2 This Week
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  • 8
    PLEXIL (plan execution software)

    PLEXIL (plan execution software)

    Plan execution language and executive

    NOTE: Since 2022 this hosting of PLEXIL is deprecated. PLEXIL has moved to GitHub at https://github.com/plexil-group/plexil. Documentation is found at https://plexil-group.github.io/plexil_docs. Please use these new locations. PLEXIL is a plan execution language and technology developed by NASA and used in automation and autonomy applications at NASA and in the public sector. This software includes compilers for the language, the executive (runtime environment), and related tools. It runs on Unix-based computers, including macOS and Linux.
    Downloads: 2 This Week
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  • 9
    nunn

    nunn

    This is an implementation of a machine learning library in C++17

    nunn is a collection of ML algorithms and related examples written in modern C++17.
    Downloads: 2 This Week
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  • 10
    Simultra

    Simultra

    Multiagent simulator of road traffic in Qt/C++ and OpenStreetMap.

    Simultra is an open-source, hybrid road traffic simulator designed to handle large roadmaps in real-time. It combines microscopic and mesoscopic simulations into one multiagent hybrid simulator. The large-scale maps are modelled mesoscopically in real-time, and the complex traffic interactions benefit from detailed agent-based microscopic simulations. To resolve the concurrency issues within the maps representation and the meso-micro transitions, Simultra combines an event-based mesoscopic model of the maps with a more detailed physical engine.
    Downloads: 1 This Week
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  • 11
    It's an implementation of the A* algorithm together with a grid processor which pre-processes 8-bit bpm graphic files using a variable resolution and an SDL user interface to test it.
    Downloads: 0 This Week
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  • 12
    A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
    Downloads: 0 This Week
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  • 13
    Machine Learning approach to Go
    Downloads: 0 This Week
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  • 14
    ACT-CV provides an easy to use interface between visual objects on the computer screen (or another video source) and a cognitive modeling tool.
    Downloads: 0 This Week
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  • 15
    This project aims to develop a "natural natural language interface" (an interface in a spoken natural language with a bit of flexability on the input) to control an AIBO ERS-7 robot dog.
    Downloads: 0 This Week
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  • 16
    Simple program for artificial neural network users. Right now the program can manipulate with Feed forward back propagation network.
    Downloads: 0 This Week
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  • 17
    ARTIcomm (ARTIFICIAL communities) – project for developing communities of intelligent embodied agents with artificial neural networks using evolutionary algorithms.
    Downloads: 0 This Week
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  • 18
    A rudimentary 3D computer game that utilises artificial neural networks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
    Downloads: 0 This Week
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  • 19
    Graduation project involving a modification of the Surgarscape agent-based model to fit custom script-based behaviour for agents, as well as graphic environment import and modifiable event-driven monitoring of agent interactions.
    Downloads: 0 This Week
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  • 20
    AIS is an Development Platform providing a high-speed JIT compiler for LISP and JavaScript, web server, object repositories, MySQL integration and libraries supporting a wide variety of advanced genetic programming and symbolic regression techniques.
    Downloads: 0 This Week
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  • 21
    Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
    Downloads: 0 This Week
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  • 22
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 0 This Week
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  • 23
    Artifical World simulator, it simulate virtual 3D world and execute IA programs. It have API for programming IAs in C++. it use Irrlicht as 3D engine.
    Downloads: 0 This Week
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  • 24
    AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D game engine.
    Downloads: 0 This Week
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  • 25
    A software implementation of the famous "robot soccer" projects. This software allows programmers to code robot AIs directly in C++ and see their team compete against others on a simulated field.
    Downloads: 0 This Week
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