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sciSoccer is a framework to develop strategies for soccer playing robots like RobotCup. It is composed by libraries for robot communication, video capturing, image recognition, strategy implementation and a graphical user interface.
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PlexBench is a cross-platform, web-enabled, analysis tool that is driven by a scalable backpropagation feed-forward neural network. It uses embedded Perl for scripting and is written in the style of an in-process Component Object Model (COM) C++ program.
An attempt to develop some algorithms to solve coalition formation problems and then to find a way to build an agent that is capable of deceiving (even) in cooperative scenarios
Computer System for Adaptive Intelligent Life :: seeks to create a software system that is capable of learning. The project's ultimate goal is to further the ability of software to both adapt to individual users, and to respond their needs.
openEAR is the Munich Open-Source Emotion and Affect Recognition Toolkit developed at the Technische Universität München (TUM). It provides efficient (audio) feature extraction algorithms implemented in C++, classfiers, and pre-trained models on well-known emotion databases. It is now maintained and supported by audEERING. Updates will follow soon.
Module linux kernel for upload chaosnet protocol into network layer. Server and client programm for share with lisp machine data space. Api interface for make program and service with chaosnet protocol.
GnuTutor is an open source re-imagining of the intelligent tutoring system AutoTutor (autotutor.org) developed at the Institute for Intelligent Systems at the University of Memphis. GnuTutor has a simple codebase to foster development of derivative ITS.
Platform supporting machine learning on different objects by different modification of the JSM method (for now). Predicates for the JSM method are written in CLIPS.Objects and modification of the JSM method have to written on one of .NET languages.
Artifical Life simulator that employs techniques from evolutionary computing to design embodied neural networks. Essentially, simple organisms run around in a small 3-D world and compete and breed with one another. Please visit the Wiki for orientation.
Mary is a computerized therapist with english sentence parsing (determines the subject, verb and direct object of a sentence ~95% when all rules are in place), keyword recognition, user accounts with password protection and variable session lengths.
This is implementation of parallel genetic algorithm with "ring" insular topology. Algorithm provides a dynamic choice of genetic operators in the evolution of. The library supports the 26 genetic operators. This is cross-platform GA written in С++.
A common task in indoor robotics is line-following. This code detects and tracks arbitrarily shaped curves in digital images at a rate of 15 Hz on images of size 600x320, which makes it usable for real-time tasks. It is written in C++ and tested on linux
A packet dissector driven by machine learning algorithms. You train it to recognize specific types of packets by showing it examples and counterexamples of some packet type, and it will figure out which bits in the packet define it as the type you seek.
This project consists of neurodynamic simulation software, for large scale associative memories and self-organizing competetive nets. NVIDIA's CUDA library is used for acceleration. Written in C++ and meant for a Unix-like environment.
Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.