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IVCon-TL can read and write a variety of 3D graphics file formats, converting from one to the other. Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
GimpPy uses img maps & an img as the input, output is a report.py file used to generate PDFs, the out files may run solo or chained together to make more complex multi page reports. Input required is a dict with vals for flds you have mapped on your img.
A cross platform utility for packing images onto a single sprite sheet
A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load.
Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names.
This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is...
This tool tries to find a suitable clipping border for a series of gray images. It is very useful to automatically extract clipping values for transcoding a movie if the source frame is encoded with black bars.
freeOpenML is a free (OSI) implementation of OpenML for POSIX (4, semaphores, shared memory, threads, realtime, MessageQueues...) OS this include linux >2.6.6 As developers might know OpenML is only a OpenStandard it's sdk is avaible under NDA and pro
With cad2octree you can generate an octree-structure from a surface model in DXF format. The octree will kept in preorder traversion bit-stream (POT). It will generate octree structure from rigid bodies, which surfaces are polygons cubic B-splines.
HPGS is an HPGL/2 interpreter, which renders HPGL/2 through a Postscript-like API. Currently, it can render to eps and png files. For rendering the scenery to pixel formats, a rendering engine has been coded, which draws vector graphics into pixel buffers
Converts bitmap file to c/c++ files (usefull for embedded systems with GUI). The color encoding is fully configurable (for example 16bit 5/6/5) and a "preview" bmp file is generated to show how much the picture is altered by the information reduction
EasyBMPtoAVI is a cross-platform (Linux, Windows, OSX, Solaris..), easy-to-use application to convert a series of BMP images of any bit depth to an AVI movie file. EasyBMPtoAVI supports both command-line and interactive use, and a GUI version is planned.
A media management solution for digital photographers who have to manage large amounts of digital media. Its strength is its native support for RAW images (Nikon, Canon, etc.), version control, team functionality, speed, and cross-platform compatibility.
ImagePDFMerger is a 100% java console application for converting/merging any number of images into one single PDF document. Designed to be run unattended on any computer, it watches a directory and when files appear will trigger the conversion.
mkthumb is a unix tool (console based) used to generate image thumbnails in an automatic way. For each file specified, it creates a new file which contains the thumbnail image. Parameters such as the thumbnail size and path location can be specified.
Spriteric <sprite-UH-ric> is a tool to convert sprite images to C source code. It is intended to provide a data-driven solution for 2D sprite projects (particularly for console games).