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A GUI library for designing gauges, meters, oscilloscopes, plotters
A library that is intended for designing high-quality industrial control widgets for Ada applications. The widgets are composed of transparent layers drawn by cairo. The widgets are fully scalable graphics. A time controlled refresh policy is supported for real-time and heavy-duty applications. The library supports caching graphical operations and stream I/O for serialization and deserialization.
A "gumbo" of tools and concepts supporting rich client applications with 2D/3D user interfaces. Expands on the code from the book "3D User Interfaces with Java 3D", and includes a generous contribution of RCP code from Meyer Sound.
Recent work includes a Norden bombsight simulator, with terrain rendering based on NASA's WorldWind SDK. For this effort YourKit has generously made available its full-featured Java Profiler (https://www.yourkit.com/java/profiler/index.jsp), which has proved...
Virtual Camera representation using the Toric Space
ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3.
For researchers who want to use the library for their work, please quote the papers as follows:
+ Efficient Composition for Virtual Camera Control. ...
FreeSOLID is a library for collision detection of three-dimensional objects
undergoing rigid motion and deformation. FreeSOLID is designed to be used in
interactive 3D graphics applications.
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An easy-to-use standalone SIFT library written in C/C++
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Updated 06/28/2018
The ezSift project has moved to https://github.com/robertwgh/ezSIFT
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The SIFT (scale-invariant feature transform) algorithm is considered to be one of the most robust local feature detector and description methods. Most of the open-source SIFT implementations rely on some 3rd-party libraries. Some of them even rely...
Bundle of 2 softwares (extractor and merger).
Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network.
The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view.
The merged skeletons are broadcasted in OSC.
This project is based on Melon: https://sourceforge.net/projects/kinect-melon/
[!] > requires OpenNI & NITE 1.5
Java API for controling 1394 Digital Cameras (based on libdc1394: http://sourceforge.net/projects/libdc1394/ for Linux, and on: CMU 1394 DC http://www-2.cs.cmu.edu/~iwan/1394/ for Win32). On Top of the library comes a RCP plugin and a JMF capture dev
This .NET/Mono library provides some utilities for handling tree structures. Most importantly, it supports the display of tree structures as two-dimensional graphics. By using ready-made interfaces, you can specify the size of your nodes, and the Tree Layout Helper library will take care of placing those nodes appropriately.
Josceleton is a Java library providing access to the Microsoft Kinect. It allows you interact with multiple users by either looking at their raw coordinates of several joints, or simply use the pre-built detectors for certain gestures and posi
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Open5:Open Source Framework for Interactive Virtual Environment. Open5 proposes a modular architecture and a flexible event loop to fit any VR/MR/AR setup and to support multi-input configurations using Open Technologies such as OpenSG and OpenTracker.
Active Shape/Appearance Model Library (ASMLibrary/AAMLibrary) source code, which includes ASMBuilding/AAMBuilding as well as ASMFitting/AAMFitting algorithm. It is developped under OpenCV 1.0 for locating features in a face and face recognition.
The MXRToolkit consists of a library of routines to help with all aspects of building mixed reality applications. As an application of MXRToolkit, 3DLive can be used for capturing live 3d virtual viewpoint and putting live humans in mixed reality.
WiimoteCommander is a tool for connecting a wii remote or "wiimote" (with extensions) to a PC (Windows or Linux) or a MAC. You can then see up to 7 wiimotes and extensions in order to manage them (events, rumble, speaker, LEDs, and 3D viewer).
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
The target of JCustomizer project is the generic and persistent customization of every Java Swing/AWT GUI at runtime: fonts, colors, texts, accelerators, ... A nice accompaniment is a WYSIWYG access to internationalization without programming efforts.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.
The goal of this project is the development of a visual code system for camera-equipped mobile phones. It will recognize 2-D visual codes and compute the orientation of the phone relative to the codes. The software will be written in C++ for Symbian OS.
AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
libGMUVision is a set of C++ bindings for libdc1394 and Qt widgets designed and developed by the Artifical Intelligence Lab at George Mason University and now available under the GNU LGPL.
Visualization System is a server application for presenting and manipulating XML-based adapted multimedia data, useful eg. in mobile environement. It is component based framework for additional modules developement.
White Rabbit is an avatar system that is comparable to MS Agent. It relies on the cal3d character animation library and OpenGL. This project includes the avatar and a design studio to create characters. It is all written C++ under Linux.