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VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
Libitina is an image compositing app for designing funeral monument supporting background images, transformable images, and text. Written using Java Swing. The monuments are stored using the XML format from the JavaBeans architecture.
Yet Another Homemade Game Engine (yahge) is what the name says a free open source 3D Game Engine geared towards development of 3D First Person Shooters. Major goals are to provide a Rapid Prototyping System for Game Ideas or to make Game Demos for Resume
A group of specific modules that allow to create and manage a simple distance learning system including audio/video and slide synchronization (in live streamed session too), slideshows, content management, teacher/student chat.
A basic OpenGL 3D game engine built from the ground up to support multi-texturing, mip-mapping, face culling and more. Its simplicity is its virtue to aid in learning and to ease expansion. Currently, it runs on Windows using MFC, Linux support is coming
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
This on-line photoalbum works out-of-the-box (no database needed, safe-mode-safe, minimal setup) and focuses on the presentation of the photos. Features: basic password protection, Wiki-style guest-books, documentation and captions for the pictures.
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GameBlade is a set of C++ functions and classes simplifying the most common functions of SDL. GameBlade is treated and used as if it was your own code. It is very small, cleanly written and well documented, including many examples.
Mythox Rendering System is an open source photorealistic renderer employing radiosity, ray tracing, photon mapping, BSSRDF and will support
Max, Maya as a plugin. It will run under both Windows and *NIX.
Octree-based texture mapping for 3D models as described in the SIGGRAPH 2002 paper "Painting and Rendering On Unparameterized Models" from Thrown Clear Productions (www.thrownclear.com).
Applications that use and display SignWriting symbols. Applications are based on a library of common operations instead of recreating the same logic for each app. The library is built on the portable wxWindows cross-platform application framework.
This program rotates a spiral on the screen. After staring the spiral for a while, look around you. You should see some objects waving, shrinking or growing like you would be in drugs. You can adjust the settings for the spiral from a nice looking GUI.
Infinity is a fractal compressor (based on high mathematical theories) done by a university assigment. It will be based on neural networks (an innovative approach) and coded in C++
ProLOGO is a LOGO-like language written in swi-prolog with XPCE graphic libraries. Almost all the basic commands are implemented but there is no support for procedures (yet).
A C based, native mode version of the (existing) ComicCollection program (http://comiccollection.sourceforge.net). Designed to be easier to configure, and not to require an SQL backend.
This is a Java based graphical (AWT, Java 1.1) program to allow a user to download and/or view webcomics without having to go to the website (for convienience and bandwidth reasons), archive them and search and view them later. Uses SQL DB.
The purpose of SDL_Merlin\\\'s project is creating a framework for graphical applications with the SDL\\\'s portability. SDLmerlin cares about positioning, z-order, messages dispatching and inputs so the programmer that use SDLmerlin can focus about app
Freecloth is a free, open-source cloth simulation tool for use in cloth simulation research, and to help in production of feature films or games using cloth. The idea is similar to Maya Cloth: a tool to create clothing for digital characters.