Showing 2 open source projects for "frame"

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  • 1
    GuillotineMenu.swift

    GuillotineMenu.swift

    Our Guillotine Menu Transitioning Animation implemented in Swift

    ...Now, it's for you to decide, should or not your menu drop from top left corner of the screen or from your navigation bar, because if you want animation like in the example, you must make your menu view controller conform to "GuillotineMenu" protocol. When you confirm to this protocol, you must make a menu button and title, you don't need to make a frame for them, because the animator will make it itself. In view controller, which will present your menu, you must make a property for "GuillotineMenuTransitionAnimator". It's necessary for proper animation when you show or dismiss the menu.
    Downloads: 0 This Week
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  • 2
    Advance

    Advance

    Physics-based animations for iOS, tvOS, and macOS

    An animation library for iOS, tvOS, and macOS that uses physics-based animations (including springs) to power interactions that move and respond realistically. There are several ways to integrate Advance into your project. Advance animations are applied on every frame (using CADisplayLink on iOS/tvOS, and CVDisplayLink on macOS), allowing for fine-grained control at any time. Animator allows for more flexibility in the types of animation that can be performed, but gives up some convenience in order to do so. Specifically, animators allow for any type of animation or simulation to be performed for a single value. ...
    Downloads: 1 This Week
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