9 projects for "core-analyzer" with 2 filters applied:

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  • 1
    ZXing

    ZXing

    Barcode scanning library for Java, Android

    ...It currently supports the following formats: UPC-A and UPC-E EAN-8 and EAN-13 Code 39 Code 93 Code 128 ITF Codabar RSS-14 (all variants) RSS Expanded (most variants) QR Code Data Matrix Aztec ('beta' quality) PDF 417 ('alpha' quality) MaxiCode ZXing is made up of several modules, including a core image decoding library, JavaSE-specific client code, and Android client Barcode Scanner. It is the basis of many other third-party open source projects.
    Downloads: 19 This Week
    Last Update:
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  • 2
    photoo

    photoo

    Minimalist photo organization tool native to Android

    ...An on-device AI assistant offers organization suggestions without uploading personal images. The application also includes photo rediscovery, adjustable cleanup sessions, and recovery tools. Its privacy-first architecture keeps core photo processing on the device.
    Downloads: 0 This Week
    Last Update:
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  • 3
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 1 This Week
    Last Update:
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  • 4

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel SSE/SSE2/SSE4 and AVX/AVX2/AVX-512 (32/64-bit x86 ISAs), ARMv7 NEON/NEONv2, ARMv8 AArch32 and AArch64 NEON, SVE (32/64-bit ARM ISAs), MIPS 32/64-bit r5/r6 MSA and POWER 32/64-bit VMX/VSX (little/big-endian ISAs) are mostly implemented (/w horizontal reductions) although scalar improvements, wider SIMD vectors with zeroing/merging predicates in 3/4-operand instructions are planned as extensions to current 2/3-operand SPMD-driven vertical SIMD ISA. ...
    Downloads: 2 This Week
    Last Update:
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  • 5
    Wave

    Wave

    Wave is a spring-based animation engine for iOS and macOS

    ...It makes it easy to create fluid, interactive, and interruptible animations that feel great. Wave has no external dependencies, and can be easily dropped into existing UIKit, SwiftUI, or AppKit based projects and apps. The core feature of Wave is that all animations are re-targetable, meaning that you can change an animation’s destination value in-flight, and the animation will gracefully redirect to that new value.
    Downloads: 0 This Week
    Last Update:
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  • 6
    AnimatedTransitionGallery

    AnimatedTransitionGallery

    A gallery app of custom animated transitions for iOS

    ...Its catalog includes line, ghost, brick, blur, dissolve, flash, page-curl, ripple, fade, bounce, cube, fold, portal, flip, zoom, and carousel effects. Several transitions use Core Image, while others rely on custom geometry and animation controllers. The gallery brings implementations from multiple open-source projects into one interface for direct visual comparison. Building the complete application requires initializing its Git submodules after cloning the repository. It is best suited to developers studying transition techniques or searching for animation patterns to adapt to their own interfaces.
    Downloads: 0 This Week
    Last Update:
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  • 7
    Sica

    Sica

    Simple Interface Core Animation

    Simple Interface Core Animation. Run type-safe animation sequentially or parallelly. You can access sica property in UIView and CALayer.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Linderdaum Engine
    Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
    Downloads: 1 This Week
    Last Update:
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