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An application that lets you render some of the most known fractal functions, like the Mandelbrot set and many more! It comes with alot of options to further enhance your fractal experience! Its easy to use and does not require installation. A java version higher than 1.8 is required to be installed.
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
Simple renderer of complex functions including recursive
This program draws a user-defined function from complex plane to RGBA color. Currently, compiled program draws Mandelbrot set, but if you want to draw another function, you need to inherit it from 'Renderer' class in sources, pass it to 'Window' and recompile project.
Including 4 versions. The first one was written with C++ and uses CPU 128-bit double. The second does the same, but was written with D language and Derelict3.
...The method used is to give colors to point-cloud (photo obtained by a digital camera, cloud obtained by a laser scanner) and to project the point-cloud to a requested plane. With this method, the projection pla
...MTL consists of pars
B - Basic Functions, Matrices, Images, Hypermodels (3d Models and up)
N - Numeric Functions ranging from linear regression over nonlinear optimization to singular-value computation
I - Image filters and Image enhancement
H - Hardware related (optional part), does require additional libraries and is only useful on certain hosts.
G - Hyper-Model functions such as ray-plane intersections etc.
Create non-periodic tiling of the plane by projecting high-dimension integer lattice onto a plane.
Ported to Java from Objective-C, with very minor modifications. Uses AWT for the UI.
This a ray tracer produced from scratch in C++. Objects supported: Sphere, Plane, Cube, Cylinder. Enhancements included: Phong Shading, Reflection, Shadows, Refraction, Texture Mapping, and Super Sampling.
In the past 1996 I developed a powerful plug-in for Lightwave 3D 5.0 to improve the Newtek Meta NURBS modeling system, particularly useful to develop organic meshes. After 12 years I found again the papers where I printed out enterely the original source code.
MATHLIB3D: MATHLIB3D is a Vector/Matrix/Quaternion/Plane/Polynomial C++/Java library targeting either precision or fast mathematical operations executed on vectors, matrices and quaternions.