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Host LLMs in Production With On-Demand GPUs
NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.
Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
A C and C++ Library + a compiler to create Adobe Flash SWF movies up to version 9 (v1.8.1). Supports nearly all the tags, includes an ActionScript compiler. Detailed docs and other tools: convert fonts to Flash, decompile Flash, jpg2swf. LASTEST IS 1.8.4
This project is the development of a Selection Tool primarely used in ImageJ and possibly in GIMP. It is based in LiveWire and SNAKES methods and will firstly be used in IVUS (intravascular ultra sound) images.
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Native application identity and user-based security for your Azure cloud
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Artridis is an OpenGL application meant to display wavefront objects in a 3D world.
The finality of this project is to be able to take "artistic" snapshot of this world.
zengen is a cross platform 2D graphics library based on SDL. It aims to keep you're code DRY and object oriented by wrapping boilerplate code in easy-to-use classes.
iMEDgine is a software that allows visualization and manipulation of medical 3D image data. The software itself provides the GUI, basic manipulation functionality and interfaces to algorithms as implemented in ITK.
Particle Toy is an Lua extended particle system simulation system. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.
V.R.C.C. (Video Remote Computer Camera) is a freeware and open source system that enables your smartphone to be used as a Webcam and lets you control the smartphone from the PC.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
This is a new version of the PNGQuant software to quantize a 32 bits PNG downto 8 bits with transparency.
Resulting images can display correctly in all modern browser including IE5.0 and later without ugly javascript or flash hack.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
VisAmp is a visually controlled mp3 player. It was initially developed during the "Softwarepraktikum" at the Chair for Image Processing and Pattern Recognition of the University of Freiburg, Germany in 2001.
Earth3D is a program to display the earth as a 3D globe (including heightfields) in real-time. One can zoom until cities become visible. It uses huge datasets that are loaded on demand over the internet. It is possible to embed dynamic data into the view
Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.
osgModeling is a modeling library for OpenSceneGraph(OSG), which helps generate parametric curves and surfaces (Bezier, NURBS, etc.), implement polygon technologies (subdivisions, etc.) and do boolean operations based on BSP.
The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.