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Wings 3D is an advanced subdivision modeler that is both powerful and easy to use (inspired by Nendo and Mirai from Izware).
Wings has a simple interface. Right-click menus give you easy access to common commands. These menus are context sensitive, so depending on your selection, a different menu pops up.
Tessellation and subdivision of 4 cornerpointed surfaces. Tiny scripts to create robust objects in 3D OpenGL. Software method only, works without hardware.
Source code for efficiently rendering parametrically defined surfaces
Source code and generated images from my 1987 master's degree project: An Adaptive Subdivision Algorithm for the Display of Parametrically Defined Surfaces
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BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
The goal of this project is to build a free open source system for geometric modeling, which is based entirely on subdivision schemes. The subdivision is relative new approach used to design complex surfaces and solids.
The Advanced Superquadrics CSG Modeler is a 3D modeler for Windows, Linux, and IRIX platforms using Qt. Its primary purpose is to create and edit 3D subdivision polygon meshes.
Verse is a network protocol for creating client/server 3D applications. It uses subdivision surfaces as its sole geometric primitive, features a high-quality material description system, and many other neat features.
Pygmalion3D is multi platform oriented 3DCG environment.
Basically 3D models are created by polygonal subdivision surface.
Unfortunately animation features not yet.
Mainly POV-Ray is used for rendering.