Showing 24 open source projects for "pipeline"

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  • 1
    Aseprite

    Aseprite

    Animated sprite editor & pixel art tool

    ... distortions when rotating tiny sprites. Create patterns repeating the image in a 3x3 grid. Create custom brushes for dithering. Composite layers to create color effects. Open or save a sequence of images. Create animations and save them as .gif files. Export your work to sprite sheets in .png and .json files. Recovery your sprites in case of crash. Integrate Aseprite in your assets pipeline with the command-line interface (CLI). Store several animations in one texture atlas.
    Downloads: 1,326 This Week
    Last Update:
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  • 2
    MeshLab

    MeshLab

    The open source mesh processing system

    ... be used as a stand-alone large-scale automated mesh processing pipeline, while MeshLab makes it easy to experiment with its algorithms interactively. The open source system for processing and editing 3D triangular meshes. It provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes. It offers features for processing raw data produced by 3D digitization tools/devices and for preparing models for 3D printing.
    Downloads: 23 This Week
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  • 3
    Nuke

    Nuke

    Image loading system

    ... and optimized for performance. Fast LRU memory cache, native HTTP disk cache, and custom aggressive LRU disk cache. Customize image pipeline using built-in Alamofire, Gifu, FLAnimatedImage, WebP plugins or create your own. Enable progressive decoding with a single line of code. Nuke supports progressive JPEG out of the box, and WebP via a plugin built by the community. Automatically prefetch images ahead of time using either Preheat or native table and collection view prefetching APIs.
    Downloads: 0 This Week
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  • 4
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 1 This Week
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  • 5

    CIRT

    CIRT - CUDA Interactive Ray Tracer

    CIRT is an implementation of PRTP (Programmable Ray Tracing Pipeline). Mainly it is to be used as a ray-tracing equivalent of OpenGL. It allows the user to implement various ray-tracing related algorithms.
    Downloads: 0 This Week
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  • 6

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 1 This Week
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  • 7
    GIMP ML

    GIMP ML

    AI for GNU Image Manipulation Program

    This repository introduces GIMP3-ML, a set of Python plugins for the widely popular GNU Image Manipulation Program (GIMP). It enables the use of recent advances in computer vision to the conventional image editing pipeline. Applications from deep learning such as monocular depth estimation, semantic segmentation, mask generative adversarial networks, image super-resolution, de-noising and coloring have been incorporated with GIMP through Python-based plugins. Additionally, operations on images...
    Downloads: 8 This Week
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  • 8
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 9
    mini3d

    mini3d

    3D Software Renderer in 700 Lines

    The 3D software rendering tutorial, without any performance optimization, mainly shows people how to write a software renderer with a fixed pipeline. Although the main body code is only 700 lines, the sparrow is small and complete. The source code has only one mini3d.c, and a single file implements everything and is easy to read. No third-party library dependencies, no complicated project directories. Standard D3D coordinate model, left-handed system plus WORLD / VIEW / PROJECTION three...
    Downloads: 0 This Week
    Last Update:
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  • 10

    delta3d Open Source Engine

    Sorry this project is no longer being supported

    This project is not currently being supported but feel free to use it as an example. delta3d is a robust simulation platform built using open standards and open source software. It features full toolchain development supporting a wide variety of free and commercial software.
    Downloads: 62 This Week
    Last Update:
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  • 11
    K-3D is the free (as in freedom) 3d modeling, animation, and rendering system.
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    Downloads: 252 This Week
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  • 12

    FixeEngine

    A 3D rendering / entity engine

    This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
    Downloads: 0 This Week
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  • 13
    This is a 3D graphics lib providing the tools easily load and draw 3D meshes on the screen. It also provides a SceneGraphManager for culling. The rendering pipeline is completly based on shaders so no fixed functions.
    Downloads: 0 This Week
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  • 14
    A small, simple open-source rendering engine that uses OpenGL ES 2.0 - OpenGL 3.0> API, providing support for mobile and desktop platforms. Driven by the latest shader pipeline and GPU buffers, it supports fast next generation rendering techniques.
    Downloads: 0 This Week
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  • 15
    Graphical library focused on tridimensional rendering with OpenGL standards. High performance and scalability are the goal of this project.
    Downloads: 0 This Week
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  • 16
    EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
    Downloads: 1 This Week
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  • 17
    A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
    Downloads: 0 This Week
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  • 18
    XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0
    Downloads: 0 This Week
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  • 19
    This project is working on an open source implementation of the OpenGL ES 2.x API. Note: This project is currently on hold until release of the new fixed function pipeline implementation.
    Downloads: 0 This Week
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  • 20
    A project being an introduction to fuzzy pattern recognition. This is only fuzzy image segmentation, together with an image processing pipeline to operate on colour images.
    Downloads: 0 This Week
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  • 21
    The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
    Downloads: 0 This Week
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  • 22
    Open Source and Portable object oriented software for 3D digital image segmentation and visualization. Pipes and Filters Architechture. Implemented in C++, and uses FLTK, VTK, ITK, TCL (plugins), and pipeline filters implemented in XML. DICOM support.
    Downloads: 1 This Week
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  • 23
    To provide users with a customized rendering pipeline, right down to how the bounding code bounds. TRRT is about providing the rendering pipeline you want and need, whether you render at a professional or hobbyist level. Will be RenderMan compliant.
    Downloads: 0 This Week
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  • 24
    DIPlib - is Digital Image Processing Library, implemented with C and OpenGL programmable pipeline(ARB(NV)_fragment_program and ARB_fragment_shader).
    Downloads: 0 This Week
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