Showing 96 open source projects for "2d game code"

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  • 1
    GXSM

    GXSM

    Scanning Probe Microscopy Controller and Data Visualization Software

    GXSM -- Gnome X Scanning Microscopy: A multi-channel image and vector-probe data acquisition and visualization system designed for SPM techniques (STM,AFM..), but also SPA-LEED/LEED/LEEM data analysis. A plug-in interface allows any user add-on data-processing and special hardware and instrument support. Latest: NC-AFM and related explorative methods as SQDM can be configured. High-Speed external PAC-PLL hardware option with digital DSP link. Based on several hardware options it supports...
    Downloads: 0 This Week
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  • 2
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    ...It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible. It can run frame-by-frame or with temporal smoothing, and includes demo apps for live webcam capture as well as batch processing. Outputs include textured meshes, joint locations, and model parameters that can be exported to common DCC tools and game engines. ...
    Downloads: 2 This Week
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  • 3
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al). For use with Mathematica 4.0 - 13.1. Makes file.ray or .pov that will look much like image in notebook except rendered. Works easily/automatically with many Graphics3D (and some Graphic) as well. However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto. Now very portable...
    Downloads: 0 This Week
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  • 4
    GroIMP

    GroIMP

    Growth-grammar related Interactive Modelling Platform

    ...GroIMP provides classes that can be used in modelling: Turtle commands, further geometrical classes like bicubic surfaces, the class Cell which has been used in the Game Of Life implementation, and so on. The outcome of a model is visualised within GroIMP. In the visual representation of the model output, users can i
    Downloads: 1 This Week
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  • 5
    Reanimate

    Reanimate

    Haskell library for building declarative animations based on SVG

    Reanimate is a Haskell-based animation library for programmatically creating high-quality vector animations. It provides declarative functionality for composing SVG-based animations and integrates with tools like LaTeX, FFmpeg, Inkscape, Blender, and more to deliver rich, animated content for educational and mathematical visualizations. Reanimate aims at being a batteries-included way of gluing together different technologies: SVG as a universal image format, LaTeX for typesetting, ffmpeg...
    Downloads: 0 This Week
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  • 6
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
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  • 7
    Skija

    Skija

    Java bindings for Skia

    Skija is a high-performance, Java bindings library for the Skia graphics engine, allowing JVM and Kotlin applications to access the full capabilities of Skia’s 2D GPU-accelerated graphics without writing native code. Skia is the same graphics engine used in Chrome, Android, Flutter, and other platforms, and Skija leverages this robust foundation to provide fast rendering of paths, text, images, transformations, filters, and animations within desktop and embedded Java environments. The project focuses on delivering idiomatic Java/Kotlin APIs that map cleanly to Skia primitives, giving developers a powerful tool for building custom graphics, charting, GUIs, games, and visual effects with minimal overhead. ...
    Downloads: 0 This Week
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  • 8
    MetaSprite

    MetaSprite

    A fast, self-contained, highly customizable Aseprite-to-Unity importer

    MetaSprite is a Unity plugin that enables developers to import Aseprite's .ase files directly into Unity as Mecanim animation clips and controllers. It supports rich metadata, allowing for manipulation of colliders, transforms, and message sending within Aseprite, streamlining the workflow for 2D game development.
    Downloads: 0 This Week
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  • 9
    DeepMind Lab

    DeepMind Lab

    A customizable 3D platform for agent-based AI research

    DeepMind Lab is a 3D learning environment based on id Software's Quake III Arena via ioquake3 and other open source software. DeepMind Lab provides a suite of challenging 3D navigation and puzzle-solving tasks for learning agents. Its primary purpose is to act as a testbed for research in artificial intelligence, especially deep reinforcement learning. If you use DeepMind Lab in your research and would like to cite the DeepMind Lab environment, we suggest you cite the DeepMind Lab paper. To...
    Downloads: 1 This Week
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  • 10
    Urho3D

    Urho3D

    Cross-platform 2D and 3D game engine

    !!! The project repositories have been migrated to https://github.com/urho3d/Urho3D !!!
    Downloads: 14 This Week
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  • 11
    Simple 2D

    Simple 2D

    Simple, open-source 2D graphics for everyone

    Simple2D is a cross-platform C library that wraps SDL2 to provide a clean and easy API for developing 2D games and interactive applications. It’s designed to be beginner-friendly and eliminates much of the boilerplate involved in setting up graphics, audio, and input handling. Developers can use Simple2D to quickly prototype ideas or build lightweight applications in C with full access to rendering, events, and asset management. It is especially well-suited for learning environments and...
    Downloads: 0 This Week
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  • 12

    Boss Engine

    8-bit Graphical API for Java

    Boss Engine is a graphical API for writing low-resolution 8-bit color applications. It offers easy to use functions for handling graphics, basic i/o and more. Screen access is performed through virtual framebuffers that allow direct read/write access to indexed color screen data. API is coded entirely with native libraries. No third party libraries required.
    Downloads: 0 This Week
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  • 13
    Zdog

    Zdog

    Flat, round, designer-friendly pseudo-3D engine for canvas & SVG

    ...Zdog just adds another dimension. It renders all shapes using 2D drawing API in <canvas> or <svg>. Spheres are actually dots. Toruses are actually circles . Capsules are actually thick lines. It’s a simple, but effective trick. The underlying 3D math comes from Rotating 3D Shapes by Peter Collingridge.
    Downloads: 0 This Week
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  • 14

    Odin Map Generator

    Map Generation Application and API

    Odin is a map generator derived from map generation experiments for a video game called Crypts of Eldor; after requests to release the tool, a decision was made to release a map editor based on this code. Additionally, a Java API is provided so that the map generator can be integrated into new software.
    Downloads: 0 This Week
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  • 15
    Emoji-Log

    Emoji-Log

    An Emoji Git commit log messages spec standard

    After building hundreds of open source software I've ended up inventing a git commit log standard called EMOJI-LOG that helps me understand a project's history with a less cognitive load just by looking at the git log. I like emoji. I like ’em a lot. Programming, code, geeks/nerds, open-source, all of that is inherently dull and sometimes boring. Emoji (which is, in fact, the plural of emoji) helps me add colors and emotions to the mix. Nothing wrong if you want to attach feelings to this 2D flat text-based world of code. I found out that instead of memorizing hundreds of emoji it's better to keep the categories small and general.
    Downloads: 0 This Week
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  • 16

    Time Travel sim

    Simple animation of a journey at light speed

    A rudimentary user interface I created as basic idea to develop a 2D adventure game in which the player traveling back and forward through the space-time to avoid the alien invasion on the earth. UI needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
    Downloads: 0 This Week
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  • 17
    SDL Framework
    SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
    Downloads: 0 This Week
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  • 18
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
    Downloads: 1 This Week
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  • 19
    flump

    flump

    Exports Flash .FLAs to GPU-friendly formats

    Flump is a toolchain for converting Flash timeline animations into lightweight runtime formats suitable for games. It allows artists to design animations in Adobe Flash (now Animate) and export them for playback in game engines using ActionScript, Java, or other runtimes. This helps maintain smooth vector animations with minimal performance cost, particularly for mobile and web games.
    Downloads: 0 This Week
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  • 20
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 0 This Week
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  • 21
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques.
    Downloads: 0 This Week
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  • 22
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
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  • 23
    DragonBonesAS

    DragonBonesAS

    DragonBones ActionScript Runtime

    DragonBonesAS is a skeletal animation framework for ActionScript 3 and Flash, designed to simplify the implementation of complex 2D animations. It separates the animation data from display logic, allowing developers to reuse assets, blend animations, and reduce draw calls. DragonBones supports the creation of character rigs, timelines, and inverse kinematics, making it popular in Flash-based game development.
    Downloads: 11 This Week
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  • 24
    This project is based on pygame which has the power to simplify graphical output in some cases. Additionally it includes methods for user input, some collision detection, sound and file access supporting ominous structures. However this project is very limited and has more or less just been an educating experience for myself. Thanks
    Downloads: 0 This Week
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  • 25
    Simple Normal Mapper

    Simple Normal Mapper

    Easy creation of normal maps

    Simple Normal Mapper is a normal map editor with which one can easily create normal maps for 2D images. Normal mapping is used, for example, in 2D games to make an illusion of a 3D object. Simple Normal Mapper is fully automatic with some user-controllable parameters. Simple Normal Mapper is written in Qt and C++. The newest source code and releases here: https://github.com/juzzlin/SimpleNormalMapper/releases
    Downloads: 1 This Week
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