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JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
Java bricks game based on OpenGL graphics library (SUN Jogl wrapper). JBricks simulate a virtual world construction kit made of lego (tm) like bricks.
JDK 1.4 or above required
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JGV is a Java applet that lets you embed movable 3D objects in web pages. Users can rotate, scale, translate, select and annotate the objects interactively. Also, JGV supports XML-based transmission of user events to the source web server over HTTP.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
The 3ds to java converter is a 3ds loader for java3d. It uses the C-library lib3ds to convert files into a format that can easily be read into java, solving many of the bugs other 3ds loaders for java3d have.
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Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
CyberVRML97 for Java is a development package for VRML97/2.0 and Java3D programmers. Using the package, you can easily read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
Venn diagrams are an interesting method for rendering triadic relations on a two dimensional drawing surface. Certain marks (or annotations) indicate the existence of variables or constants in the distinguishable regions.
An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
Java is great at networking & logic, but lousy at
rendering. Flash is great at rendering, but is lousy at programming & networking.
Together, Java (killer networking & logic)+Flash (killer rendering) = Killer Cross-Platform
Apps in Browsers.