Showing 8 open source projects for "gpu processing"

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  • 1
    darktable

    darktable

    darktable is an open source photography workflow application

    darktable is an open source photography workflow application and non-destructive raw developer. A virtual lighttable and darkroom for photographers. It manages your digital negatives in a database, lets you view them through a zoomable lighttable and enables you to develop raw images, enhance them and export them on local or remote storage.
    Downloads: 41 This Week
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  • 2
    A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps). Includes a CUDA GPU rendering extension.
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    Downloads: 16 This Week
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  • 3
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    HIPAcc development has moved to github: https://github.com/hipacc HIPAcc allows to design image processing kernels and algorithms in a domain-specific language (DSL). From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 4

    OpenShader

    Open architecture GPU simulator and implementation

    Documentation, simulator, compiler, and Verilog implementation of a completely open-architecture graphics processing unit. This design is intended for academic and commercial purposes. The first step is to develop a detailed GPU simulator and compiler. The second step is to implement the GPU in synthesizable Verilog. The third step is to develop a feedback loop between the simulator and implementation, allowing power, performance, and reliability aspects of the hardware to feed back into ever more detailed and accurate simulations of a complete GPU. ...
    Downloads: 0 This Week
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  • 5

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    ...When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. "Evaluation of real-time LBP computing in multiple architectures," Journal of Real Time Image Processing, 2014
    Downloads: 0 This Week
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  • 6
    A gathering of state-of-the-art tools for GPU based image processing. They are the sourcecode for related research articles, and provide the basis for own experimentation. All are being implemented forNVidia GPUs in Linux, hence the name "nvision" ;)
    Downloads: 0 This Week
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  • 7
    The aim of this project is to develop a Graphic Processing Unit core targeting FPGA implementation.
    Downloads: 0 This Week
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  • 8
    BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
    Downloads: 0 This Week
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