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A very simple 2D isometric-engine which was created as basic idea to develop an isometric virtual environment in which some programmed robots autonomously they move trough differents rooms to test they abilities to solving problems in the real enviroment. The engine is in the first stage and it needs to be completed. Totally useless fun project. But feel free to enjoy it and help grow it.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
The OpenSource Metaverse Project allows anyone to create and publish their own three dimensional virtual world, such as an MMORPG, a social virtual world, or a metaverse. New forums: http://manageddreams.com/osmpbb
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
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An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.