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...To clone the Mercurial repository:
hg clone http://hg.code.sf.net/p/investigo/src investigo-src
If you like this software please consider donating to help fund my open source development:
https://sourceforge.net/donate/?user_id=3127940
PLEASE NOTE!!!
ClipUpload will not be available from SourceForge anymore. RIP, SourceForge. You were once good.
Please find our new home of source code on Github: https://github.com/NimbleTools/Clipupload
Or on our website: https://nimble.tools/clipupload
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Quickly upload anything thats on your clipboard to the internet. It supports FTP, Imgur.com, Pastebin.com and Dropbox.
Usage?
Step 1: Copy.
Step 2: Right-click system tray icon and pick an upload method.
Step 3: Paste public link. ...
...The Runtime has a simple OpenGL-like C API.
I did a presentation at the Game Tech Brisbane meetup:
http://youtu.be/-yat4ve0ZKc
(Sorry for our poor filming skills)
The slides are here:
https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ
To find out more about Game Tech Brisbane:
http://www.meetup.com/Game-Technology-Brisbane
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WE MOVED TO GITHUB!
Tool to set and hold wallpaper in unactivated Windows Vista/7
Visit epicm.org and github for latest updates!
https://github.com/kasthack/EMHWBG
http://ww.epicm.org
This system provides printed and cursive handwriting recognition service as a shared library on GNU/Linux/Unix systems.
Until someone writes another client, try the S/HIP:
https://sourceforge.net/projects/ship-project/
...It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data.
We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp.
Our new home page will be at http://www.MatterHackers.com.
The latest version should be gotten from source. Everything else is very old.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
code in this repository is now deprecated, vvvv has moved to github. please see:
https://github.com/vvvv/vvvv-sdk
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a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org
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WARNING: THIS PROJECT IS OBSOLETE NOW,
check the recent version at https://sourceforge.net/projects/naps2/
This software makes scanning of documents (including from ADF and Duplex) as simple as possible. Requires .NET Framework 2.0
Moved to https://github.com/kesara/ginimonara
Gini Monara is a multimedia content management system which also provides enhanced multimedia metadata file specifications. Currently in alpha status and supports video and images.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
...H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the source code of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
Timetube allows users to capture their computer usage patterns, including screenshots, process lists, window positions and icons. Results are summarised to help fill out timesheets, or for omphaloskeptic analysis.
Now on github: https://github.com/randomnoun/timetube
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.