Showing 7 open source projects for "physx"

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  • 1
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
    Downloads: 0 This Week
    Last Update:
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  • 2
    ...Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
    Downloads: 2 This Week
    Last Update:
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  • 3
    A plug-in used for defining and exporting physics content for NVIDIA PhysX in Autodesk 3ds Max.
    Downloads: 1 This Week
    Last Update:
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  • 4
    A plug-in used for defining and exporting physics content for NVIDIA PhysX in Autodesk/Alias Maya.
    Downloads: 0 This Week
    Last Update:
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  • 5
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
    Downloads: 0 This Week
    Last Update:
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  • 7
    OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
    Downloads: 0 This Week
    Last Update:
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