Showing 8 open source projects for "masmt runtime engine"

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  • 1

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 2
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open...
    Downloads: 1 This Week
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  • 3
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 3 This Week
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  • 4
    OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
    Downloads: 21 This Week
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  • 5
    ...If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?...
    Downloads: 1 This Week
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  • 6
    Blend tree animation system runtime written in C++ for Ogre 3D Engine. Video of the editor: http://www.vimeo.com/2007054
    Downloads: 1 This Week
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  • 7
    Geist3D is a graphics engine complete with an integrated development environment. It combines an extensible Scene Graph API with a Petri Net runtime kernel, the Lua scripting engine and rigid body physics.
    Downloads: 0 This Week
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  • 8

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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