Showing 16 open source projects for "dependencies"

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  • 1
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will...
    Downloads: 198 This Week
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  • 2
    Open3D

    Open3D

    A modern library for 3D data processing

    ...The Open3D frontend exposes a set of carefully selected data structures and algorithms in both C++ and Python. The backend is highly optimized and is set up for parallelization. Open3D was developed from a clean slate with a small and carefully considered set of dependencies. It can be set up on different platforms and compiled from source with minimal effort. The code is clean, consistently styled, and maintained via a clear code review mechanism. Open3D has been used in a number of published research projects and is actively deployed in the cloud. We welcome contributions from the open-source community. ...
    Downloads: 32 This Week
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  • 3
    lilliput

    lilliput

    Resize images and animated GIFs in Go

    Lilliput is a lightweight image codec and processing library tailored for environments where performance, portability, and resource efficiency are critical, such as gaming clients, real-time applications, or systems with constrained memory budgets. Designed to support fast decoding and manipulation of common image formats like PNG, JPEG, WebP, and BMP, Lilliput is engineered to minimize dependencies and be easily integrated into a variety of C/C++-based projects without pulling in heavy external libraries. The library provides APIs for scaling, resizing, color conversions, and basic image operations that are crucial for performance-sensitive applications that need to display or transform images on the fly. Discord developed Lilliput to serve its own client rendering needs while reducing binary size and runtime overhead compared to more traditional image libraries, making it well-suited for embedded-like contexts or custom UI engines.
    Downloads: 0 This Week
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  • 4
    glslViewer

    glslViewer

    Console-based GLSL Sandbox for 2D/3D shaders shaders

    GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes. One default light and one default camera. Interactive commands...
    Downloads: 7 This Week
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  • 5
    vengi

    vengi

    Free and open source voxel art tools - editor, thumbnailer and format

    ...There are other tools e.g. a thumbnail for your file manager and a command line tool to convert or modify between several voxel formats. Use a voxel editor or to convert your voxel models into an obj or ply file. If you came here as a developer, make sure to check out the dependencies and set up your development environment. The build scripts are cmake-based, so make sure to have it installed and generate the project files for your desired ide. After setting up everything, make sure to check out the compilation guide.
    Downloads: 2 This Week
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  • 6
    TinyEngine

    TinyEngine

    Tiny OpenGL Wrapper / 3D Engine in C++

    TinyEngine is a small, self-contained OpenGL-based 3D engine written in C, designed for learning and prototyping graphics applications. It packs a lot of functionality into a compact codebase, making it ideal for exploring 3D rendering, game development, and shader programming without the overhead of larger engines. Despite its size, TinyEngine supports modern OpenGL features, texture mapping, lighting, and audio, providing a practical foundation for building lightweight 3D experiences.
    Downloads: 2 This Week
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  • 7
    KABOOM! in 180 lines of bare C++

    KABOOM! in 180 lines of bare C++

    A brief computer graphics / rendering course

    The KABOOM! in 180 lines of bare C++ project is a compact educational ray tracing engine implemented in approximately 180 lines of C++ code, designed to teach the fundamentals of computer graphics. It serves as a hands-on learning tool rather than a production-ready renderer, focusing on clarity and simplicity over realism. The project demonstrates how basic rendering techniques such as ray-object intersection, lighting, and shading can be implemented from scratch. It intentionally avoids...
    Downloads: 0 This Week
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  • 8
    IDTE- ID3 Tag Editor

    IDTE- ID3 Tag Editor

    A Smarter Way to Tag FLAC, Vorbis, Lyrics, WMA, WavPack, and ID3 Tags

    IDTE is a full-featured tag editor for Windows that supports tagging of FLAC, APE, ID3v1.x/2.x, WMA, Lyrics, and Vorbis metadata in audio files. It also includes a powerful audio player with support for 40+ lossy and lossless formats, including FLAC, ALAC, OGG, APE, MP3, and more. IDTE offers a wide range of advanced features: • Rename files using tag information • Export and manage tag data • Create and manage playlists • Search online for missing or incomplete tags • Fetch...
    Downloads: 38 This Week
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  • 9
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques.
    Downloads: 0 This Week
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  • 10

    ezSIFT

    An easy-to-use standalone SIFT library written in C/C++

    *************************************************************************** Updated 06/28/2018 The ezSift project has moved to https://github.com/robertwgh/ezSIFT *************************************************************************** The SIFT (scale-invariant feature transform) algorithm is considered to be one of the most robust local feature detector and description methods. Most of the open-source SIFT implementations rely on some 3rd-party libraries. Some of them even rely on a few different large libraries. These dependencies make the installation, compilation and usage not easy. The ezSIFT library provides a standalone and lightweight SIFT implementation written in C/C++. The ezSIFT is self-contained, and does not require any other libraries. So it is easy to use and modify. Besides, the implementation of the ezSIFT is straightforward and easy to read. ...
    Downloads: 0 This Week
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  • 11
    HGE-Builder

    HGE-Builder

    An application that create a scene in HGE file format.

    An application that create a scene in HGE file format that can be used for Hulixerian Game Engine. HGE file format is a compatible file format for 3D rendering application, it is mostly compatible with OpenGL. This project use Qt5 framework for all of its tasks, and will not make any dependency on other external libraries. WARNING: This project is not stable and is under big changes in its every push.
    Downloads: 0 This Week
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  • 12

    Cairo Solution for Visual Studio 2012

    Solution and project files for compiling pixman/cairo with VS2012

    Solution and project files for compiling pixman/cairo with Visual Studio 2012 without the need of msys, cygwin or mozilla build tools. Only the pixman/cairo source is needed. The projects compile pixman/cairo into static libraries without additional dependencies, but are easy to modify if you need PDF, SVG or PNG support (in which case you will have to supply libpng and zlib.) No source files from the original projects are included, but will work as-is if you follow the instructions in the readme file. Based on cairo 1.12.16 and pixman 0.32.4. I have no plans on further support unless some files are not added to the project that cause missing external references.
    Downloads: 0 This Week
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  • 13
    LibNebular is C++ Linux library for uniform image file manipulation as String key-value pairs (with sometimes BLOB values) where different file types are intruduced through DL (".so") libraries. Includes BMP and JPEG plugins. Can easily be ported.
    Downloads: 0 This Week
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  • 14
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
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  • 15
    Corona is an image reading/writing library for C++. It is portable (Win32, POSIX), has a minimal set of dependencies, and has a small footprint.
    Downloads: 0 This Week
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  • 16
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
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