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Little cms is a color management library. Implements fast transforms between ICC profiles. It is focused on speed, and is portable across several platforms (MIT license)
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
[Important] The project moved to GitHub. Please use the following GitHub project page from now on: https://github.com/twain/twain-dsm
The home of the TWAIN Data Source Manager (DSM). The DSM manages the interactions between TWAIN applications and TWAIN Data Sources for the acquisition of images from scanners and cameras. This DSM is open source software and uses LGPL licenses.
freeOpenML is a free (OSI) implementation of OpenML for POSIX (4, semaphores, shared memory, threads, realtime, MessageQueues...) OS this include linux >2.6.6 As developers might know OpenML is only a OpenStandard it's sdk is avaible under NDA and pro
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ZoneMinder is video and cctv surveillance and security application. It supports multiple video or IP cameras and a sophisticated motion detection system based around zones. Both live streams and historic events can be viewed via the web interface.
The Common OCR Service Interface. COSI is an API that allows developpers to easily bring OCR (Optical Character Recognition) capabilities to image processing applications. COSI supports existing OCR tools such as Tesseract, GOCR or GNU Ocrad.
Etherwatch monitors Ethernet traffic, looking for images, and Google™ search terms, and displays these on screen in a mosaic format. It's a cool way to see what's going on over your network.
MultiPaint is a Java-Applet that, when connected to the Linux-Daemon multipaintd, allows multiple users to paint an image together simultaniously. Additionally there is a simple chat integrated.
DFMirage is "cutting edge" video driver mirroring technology for the Windows NT OS family. Using the DFMirage video hook driver solves the problem of reliably and efficiently detecting modified areas on the screen.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
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The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
GLmath is a highly optimized, OpenGL-compatible C++ math library. The package offers developers several types of 2d and 3d math primitives to ease development efforts while maintaining a high level of computational efficiency.
GLText is a font rendering library for OpenGL applications usable from C++ applications. It uses FreeType to read and render high quality TrueType fonts with a minimal footprint.
fax2pdf provides a means to convert sets of G3 fax pages (encoded in a
TIFF variant) into PDF.
This can be used to convert fax pages received with eg. HylaFAX into a
file format readily accessible/viewable with programs on most platforms.
Will be a C++ library for writing extensions for CAD applications, e.g., CADKey and AutoCAD. Could also be used as the native API for an opensource CAD program. Extensions written for any supported platform should be easily ported to another.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
A device server inteded for (but not limited to) use with 3D input devices (like dynasight, Polhemus FASTRAK, motionstar and the magellan spacemouse).
Devices can be configured via a remote TCP connection.
Device data is sent to registered clients via
Components for Windows 98 and Windows NT4 for retrieving text or graphic primitives from any location on the screen (primarily used for screen reader utilities for blind users), and a standard Braille device driver library. See link below for license.