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A "gumbo" of tools and concepts supporting rich client applications with 2D/3D user interfaces. Expands on the code from the book "3D User Interfaces with Java 3D", and includes a generous contribution of RCP code from Meyer Sound.
Recent work includes a Norden bombsight simulator, with terrain rendering based on NASA's WorldWind SDK. For this effort YourKit has generously made available its full-featured Java Profiler (https://www.yourkit.com/java/profiler/index.jsp), which has proved...
CompressPng is a Java/Groovy library/plugin aimed at automating the compression of PNG images in an Android / JVM-based build environment. It is intended to help with automatically compressing images (e.g., for Android apps) during the build process, possibly integrating with Gradle or build scripts, thereby reducing the size of PNG assets integrated into apps.
The Cisco IP Phone Idle Display Logo Engine project or CIP IDLE
A framework for displaying custom logos on Cisco IP Phones 79XX series.
Also provides a Java alternative to cip2gif.exe and gif2cip.exe
BlinkenApplet is a Blinken-Player that supports nearly all kinds of BlinkenStreams: Files blm, bmm, bml, bbm or network UDP. As it is written in Java, it's plattform independent. It can be used as applet, application or even on MIDP2.0 cell phones.
Moblogger MIDP2 (Moblogger2) is a mobile photo blogging application for J2ME devices, especially Camera phones that support J2ME MIDP2 and MMAPI specifications.
The Jiggle project aims to provide a lightweight Java-centric OO framework for the development of high-performance OpenGL apps based on the JOGL API. The Jiggle projects encompasses production and experimental components to aid the JOGL developer.
Applications that use and display SignWriting symbols. Applications are based on a library of common operations instead of recreating the same logic for each app. The library is built on the portable wxWindows cross-platform application framework.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
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CAVOR is an engine for building apps that involve both graphic and text/numeric data. Primarily GIS is the initial focus, but consider also CAD, CASE, project management (eg PERT charts), and others. Built-in scripting, C API, also supports Tcl and Java.
Java is great at networking & logic, but lousy at
rendering. Flash is great at rendering, but is lousy at programming & networking.
Together, Java (killer networking & logic)+Flash (killer rendering) = Killer Cross-Platform
Apps in Browsers.