Showing 7 open source projects for "multiplayer server"

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  • 1
    Qvid

    Qvid

    Stream low latency video from your desktop or webcam over TCP/IP

    Qvid is a demo video streaming application for Windows (MacOs support limited and currently broken), written in Python. It allows you to capture screenshots of your desktop, webcam, and selected windows programs. The captured images are compressed and sent as a continuous stream over a TCP connection to a single machine. Developed alongside https://sourceforge.net/projects/netjoy/ to allow for off-site, single and multiplayer, game play over an internet connection.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Hoverball and HoverWare

    Hoverball and HoverWare

    3D Multiplayer Hover Soccer

    3D multiplayer realtime game with separately packaged 3D graphics middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android - OpenGL/GLES 2.0 or later required
    Downloads: 0 This Week
    Last Update:
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  • 3
    3D game engine and multiplayer/singleplayer FPS game
    Downloads: 199 This Week
    Last Update:
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  • 4
    Genecys is an online, multiplayer third person 3D MMORPG similar to Final Fantasy Online, or Everquest. We intend to design a game, where the entire universe is dynamically generated by the server. NPCs in this game will be just as important as players
    Downloads: 9 This Week
    Last Update:
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  • 5
    Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
    Downloads: 0 This Week
    Last Update:
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  • 7
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
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