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LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data.
We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp.
Our new home page will be at http://www.MatterHackers.com.
The latest version should be gotten from source. Everything else is very old.
code in this repository is now deprecated, vvvv has moved to github. please see:
https://github.com/vvvv/vvvv-sdk
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a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org
Optical System raytracing prototype. It should be a toolkit for the rapid coding of a optical system which someone wants to raytrace. User will code his optical elements and define (code) light sources and optic will render the scene.
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Surface Defects Analyzer is the project of control system implementation which is used for detecting and measurement of geometric parameters of surface defects based on stereo images processing.
POVColor is a visual color and gradient picker for POV-Ray. It allows the user to visually pick the color and/or gradient and automatically generates the output code needed by POV-Ray.
ColladaLoader is a free open sourceC# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
a software sourcecode which run in gemei mp4 devices.
the software just only for use to read pdf files.
I am not the original author of this software, and I get the sourcecode
from network, I express my thanks to the original author,
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Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
QC Player Plus is a simple Quartz Composer composition player. It takes the Apple-supplied "QC Player" example project, improves the rendering pipeline and adds the features you need for it to be useful in a live context.
With high emphasis on usability we provide song presentation / song projection software for church services or general events that rival OpenLP/ZionWorx/SongPro. We have easy to learn, highly usable open source software without cutting back on featur
AAImageViewer + AAImageLib is a simple application which can Read and Write all HDI Dune image formats (AAI, BMP, PNG, JPG). It includes a .NET library to read and write AAI image format.
This card will capture High Definition Video 1280x720 at 30fps, and soon be capable of 60fps and maybe even 1080p. This is a hardware project so sourcecode, RTL, and board CAD files will be involved. All IC's and parts should be easily available.
Open source programmer friendly 3D engine using DirectX/OpenGL/Software renderers (written in C++ for Windows). Project has been moved from sourceforge to google code. New homepage: http://code.google.com/p/l1engine Old one: http://l1engine.sourcefor
The project will provide a Cocoa framework to interface OpenGL in a more OO-fashioned style. It is not meant to be the fastest code possible, nor to leverage all the power of OpenGL, but to give developers a easy way to start working in 3D
An implementation of Bruhn et al.'s fast variational optical flow algorithm using the OpenCV image processing library. The code calculates dense flow fields with a user-specified level of precision.
Video processing and computer vision library for GNU/Linux offering interfaces to do image- and video-I/O with ImageMagick/Magick++, Xine, firewire digital camera (DC1394), and video for linux (V4L2).
Note that this version of HornetsEye is deprecated. HornetsEye now is released as multiple packages on RubyGems.org. The sourcecode is available on Github.com (see https://wedesoft.github.io/hornetseye-doc/ for more information).
A project to get the HP scanjet 4600/4670 see-through scanner works under linux. There is no release yet, but the code is available through svn. Actually, the backend is unable to scan anything, but the HP4670 is well recognized by Sane/XSane
DiscWrapper is a cover designer for home-made discs. It was made with Code::Blocks and it uses the wxWidgets library. It has template covers. Depending on the case there are pages where you can place labels, images, and lists.
Providing stretch and blit routines for SDL surfaces. These are optimized for speed including lots of assembler parts in the general routines and dynamic cpu native code generation for applications to compile specialized stretch-and-blit routines at runti
With GLCD Tools you can convert windows bitmap files (bmp) to a byte array suitable for graphic LCD displays. Additionally you can create fontsets out of your system fonts for the displays. It outputs CCode which you can use in your µC project.