Showing 553 open source projects for "rendering engine"

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  • 1
    Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
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  • 2
    QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
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  • 3
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 4
    Full service 3D game engine. Uses Ogre3D for the graphics and Aegia Physx for physics. Includes frame based memory allocation, component architecture and fully controllable through a Lua scripting API.
    Downloads: 0 This Week
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  • 5
    This library is intended for interactive visualization of complex 3D surfaces.
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  • 6
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  • 7

    Strange Geometry

    Interactive Rendering Engine

    Engine pulled over a "strange geometry" model, striving to squeeze more juice out of computational power.
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  • 8
    Pascal binding for the Irrlicht Engine. The Irrlicht Engine is an open source high performance realtime 3D engine written in C++ and now available for Pascal. It is completely cross-platform, using D3D, OpenGL and its own software renderer.
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  • 9
    A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
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  • 10
    mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
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  • 11
    Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
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  • 12
    A 3D OpenGL demo which uses latest shader language enhancements. It provides a custom 3D engine and a COLLADA loader for scene management and animation.
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  • 13
    A general purpose game engine for win32 platform.
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  • 14
    3d rendering and physics engine.
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  • 15
    A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
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  • 16
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  • 17

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
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  • 18
    An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
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  • 19
    An approach to implement a 3D rendering engine based on OpenGL|ES.
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  • 20
    PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
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  • 21
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
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  • 22
    Land.Scape presentation using Negen2Engine. This is my work at studies. It'll use DirectX9.0c and SM3 for graphics.
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  • 23
    Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
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  • 24
    Lux Render is a new GPL/Open Source unbiased render engine.
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  • 25
    The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
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