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TruRay is physically based raytracing engine, that, supports reflective, refractive and absorbant media and, will eventually, support dispersive media.
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From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX
Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. Natural stuff like smooth hills, old walls.
Cross platform 3D midi and audio visualization system. Features an advanced graphics renderingengine, with ogre3d, and a data driven plug-in architecture which allows for programmers and artist to modify and create new "visualization instruments".
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This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
Engine for rapid game prototyping, helping developers to quickly test their ideas during early development cycles or visualize ideas for interested sites without huge effort for developing custom engine first.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Vanilla is an Open Source realtime renderingengine under windows and linux. It uses opengl or d3d for rendering and features flexible scene graph, plugin-in based object management system, intergrated c-like scripting system and more.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
r42 is a raytracer written in Java. The core renderingengine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.