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The Poseidon project consists of the Poseidon 3D engine and a several tools (Ksenomorph 3D modeler, world editor, light and material editor, 2D sprite editor).
PS_View is a PostScript and PDF previewer. It is multiplatform (Windows, Linux and Mac OS X), GUI program based on the Ghostscript engine. Key features include huge magnification, fast viewing of large documents, exact measuring, and restart.
The development of a new immersive interface, with a paradigm shift that uses a third person point of view instead of the common first person view used on nowadays immersive interfaces.
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
Xilon Engine II is a graphics/game engine written in Visual Basic .NET to allow easy and fast development of ideal 2D games. With XEII, 2D games become more fun for a hobbyist programmer instead of a chore.
RATMAN is a real-time terrain renderer able to asynchronously access
terrain information from remote servers. The library is used as a rendering
engine in a networked viewer integrated with many different data sources.
An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
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OZengine is an open source 2D-3D game visualization engine, written in C++. It supports DirectDraw, Direct3D, OpenGL, scriptable through the Lua, and runs on Windows.
Initial Project is a new multi-platform 3D engine for next gen games using OpenGL and wxWidget (for tools). Include a vectorial font render using Freetype, shader syntax embedded in C++ and Material system.
Tessera3D a simple, Tiling, OpenGL/SDL based, 3D graphics engine intended for strategy games, RPG's, and other related genres; though it is flexible enough to be adapted to a variety of tile based game styles. Tessera3D is released under the MIT license
Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
EZPX is a free lightweight photoblog engine having all the features you'd need and the user interface you'll love to use. It can be a standalone photoblog application or a flickr client. EZPX is written in PHP and using MySQL database.
Quick3dApplet - a java applet for displaying interactive 3d on a webpage. This is a fast renderer that should be viewable on most browsers without the viewer having to load extra plugins (uses java 1.1). It can read the 3ds model format.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
Simulation of our solar system with nearly REAL DIMENSIONS. The sizes and the distances of the planets and the sun are rendered naturally.
Explore all the planets, some meteorites and a single comet as Kuiper Belt Object. Use the "hyper move" for rapid movement or fly with help of an autopilot automatically from planet to planet.
OpenGL Planets runs under Windows. Full source is included. It's written in Delphi 7 and OpenGL (DelphiGL).
There is a German tutorial on my hompage at...
An efficient shader compiler, a simple and practical solution for managing shader files in 3d engine projects. Editing fx files is just as easy as editing c files with its help. It provides a lot more than fxc.exe. (key words: HLSL,GLSL,DirectX,CG)