Showing 28 open source projects for "hlsl"

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  • 1
    HLSL++

    HLSL++

    Math library using HLSL syntax with multiplatform SIMD support

    HLSL++ is a header-only C++ math library designed to replicate the syntax and functionality of the HLSL shading language, making it easier for developers to write CPU-side code that mirrors GPU shader logic. It provides vector, matrix, and math operations with a syntax identical or very similar to HLSL, allowing seamless transition between shader code and application code.
    Downloads: 3 This Week
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  • 2
    Shaderc

    Shaderc

    A collection of tools, libraries, and tests for Vulkan shader

    ...It provides both a command-line tool (glslc) and a C/C++ library (libshaderc) that wrap the functionality of glslang (the Khronos reference compiler for GLSL) and SPIRV-Tools to deliver a modern, scriptable, and efficient shader compilation workflow. The glslc compiler offers a GCC/Clang-like interface for building GLSL and HLSL shaders, making it easy to integrate into existing build systems. Meanwhile, libshaderc exposes a stable API that allows developers to programmatically compile shader strings into SPIR-V modules within graphics engines and tools. Shaderc supports advanced features such as file inclusion (#include), concurrency, and cross-platform builds, and it maintains backward compatibility for long-term projects.
    Downloads: 13 This Week
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  • 3
    LYGIA Shader Library

    LYGIA Shader Library

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.

    LYGIA is a shader library of reusable functions that will let you prototype, port or ship a project in just few minutes. It's very granular, flexible and efficient. Supports multiple shading languages and can easily be added to any project, environment or framework of your choice.
    Downloads: 0 This Week
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  • 4
    Glslang

    Glslang

    Khronos-reference front end for GLSL/ESSL, partial front end for HLSL

    To use the standalone binary form, execute glslangValidator, and it will print a usage statement. Basic operation is to give it a file containing a shader, and it will print out warnings/errors and optionally an AST. Instead of building manually, you can also download the binaries for your platform directly from the master-tot release on GitHub. Those binaries are automatically uploaded by the build bots after successful testing and they always reflect the current top of the tree of the...
    Downloads: 8 This Week
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  • 5
    XenosRecomp

    XenosRecomp

    A tool for converting Xbox 360 shaders to HLSL

    XenosRecomp is a specialized project within the Hedge-dev ecosystem that focuses on recompiling and reconstructing the Xenos GPU pipeline used in the Xbox 360, enabling accurate rendering when porting games to modern platforms. It works alongside CPU recompilation tools by translating GPU-specific instructions and behaviors into equivalents that can be executed on modern graphics APIs such as DirectX or Vulkan. This allows recompiled games to maintain visual fidelity while benefiting from...
    Downloads: 1 This Week
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  • 6
    ComputeSharp

    ComputeSharp

    .NET library to run C# code in parallel on the GPU through DX12

    ComputeSharp is a .NET library to run C# code in parallel on the GPU through DX12 and dynamically generated HLSL compute shaders. The available APIs let you access GPU devices, allocate GPU buffers and textures, move data between them and the RAM, write compute shaders entirely in C# and have them run on the GPU. The goal of this project is to make GPU computing easy to use for all .NET developers! You can use this library to create all sorts of things from scientific simulations, to animated backgrounds, audio visualizers and more! ...
    Downloads: 0 This Week
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  • 7
    Ayzıt

    Ayzıt

    3D Model Viewer and Converter

    ...Built as a practical utility for 3D graphics creation and programming, Ayzıt is released under the MIT license and is completely free for both commercial and non-commercial use. For the curious, the main technologies behind it: C++, Visual Studio, Windows API, WinUI, Direct2D, Direct3D, HLSL, Assimp, and FreeImage.
    Downloads: 0 This Week
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  • 8
    Bonzomatic

    Bonzomatic

    Live shader coding tool and Shader Showdown workhorse

    Bonzomatic is a live shader coding tool widely used in shader coding competitions and live performances. It provides a platform for writing and visualizing shaders in real-time, enabling artists and developers to create captivating visual effects on the fly. Bonzomatic supports various shading languages and platforms, making it a versatile tool for both learning and showcasing shader programming skills.
    Downloads: 5 This Week
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  • 9
    SHADERed

    SHADERed

    Lightweight, cross-platform & full-featured shader IDE

    SHADERed is a lightweight, cross-platform, and full-featured shader Integrated Development Environment (IDE). It allows developers to write, debug, and test shaders in real-time, providing tools like a shader debugger, variable tracking, and code editing features. SHADERed supports various shader types and is suitable for both beginners and experienced graphics programmers.
    Downloads: 2 This Week
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  • 10
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 11 This Week
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  • 11

    projet SERHuM

    first person shooter

    This projet is an unfinished game project of mine I started in 2002. It features a hand made .map files (valve hammer) parser and processor, and a bunch of code to display it like a game engine would. it has collision detection, and recently lightmapping, no mesh import, it has a console and a camera pathtrack demo recorder :) a discussion of the implementation of the lightmapper here: https://motsd1inge.wordpress.com/2016/03/29/light-rendering-2/
    Downloads: 0 This Week
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  • 12

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh)...
    Downloads: 0 This Week
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  • 13

    rfx

    Simple .rfx compiler.

    A simple hlsl .rfx file compiler. Compiles .rfx files and links them directly into the executable.
    Downloads: 0 This Week
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  • 14
    Kochol Game Engine
    Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
    Downloads: 1 This Week
    Last Update:
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  • 15
    SoftPixel Sandbox

    SoftPixel Sandbox

    3D world editor for game development

    The SoftPixel Sandbox is an open-source 3D world editor. It is designed to be used particular in combination with the SoftPixel Engine.
    Downloads: 0 This Week
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  • 16

    Russian roulette 2013

    Luck can be determined by a simple game...

    It is short game where you can see if you have more luck than your friend. This is the third game released by Tank202. It implements 3D engine and HLSL shader language.
    Downloads: 0 This Week
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  • 17

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    ...Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. This allows these calculations to be done on the GPU rather than CPU. ...
    Downloads: 0 This Week
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  • 18

    Unrimp

    Unified renderer implementation ("Un r imp")

    Unified renderer implementation ("Un r imp"). Extensive examples from basic to advanced are provided as well.
    Downloads: 0 This Week
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  • 19

    HLSL Mode

    HLSL mode is for using Emacs to view/edit the HLSL shader file (*.fx,

    HLSL mode is for using Emacs to view/edit the HLSL shader file (*.fx, *.hlsl). HLSL mode includes the highlighting of key words, built-in functions and semantics. It's based on C mode.
    Downloads: 0 This Week
    Last Update:
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  • 20
    FX Batch Compiler
    This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
    Downloads: 1 This Week
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  • 21
    BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
    Downloads: 0 This Week
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  • 22
    XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
    Downloads: 0 This Week
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  • 23
    A collection of useful C++, HLSL and GLSL code for game development using OpenGL, DirectX, and other techs. Designed to be as well commented and beginner friendly as possible. Comments are welcomed.
    Downloads: 0 This Week
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  • 24
    An efficient shader compiler, a simple and practical solution for managing shader files in 3d engine projects. Editing fx files is just as easy as editing c files with its help. It provides a lot more than fxc.exe. (key words: HLSL,GLSL,DirectX,CG)
    Downloads: 0 This Week
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  • 25
    HLSL2GLSL is a library and tool that converts HLSL shaders to GLSL.
    Downloads: 2 This Week
    Last Update:
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