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Agg-sharp is a c# port of the Anti-Grain Geometry library, written by Maxim Shemanarev in C++. It is an Open Source, 2D vector graphics library. Agg-sharp produces pixel images in memory from vectorial data.
We have consolidated all our code onto GitHub. You can find the code at: https://github.com/MatterHackers/agg-sharp.
Our new home page will be at http://www.MatterHackers.com.
The latest version should be gotten from source. Everything else is very old.
Auth0 Token Vault handles secure token storage, exchange, and refresh for external providers so you don't have to build it yourself.
Rolling your own OAuth token storage can be a security liability. Token Vault securely stores access and refresh tokens from federated providers and handles exchange and renewal automatically. Connected accounts, refresh exchange, and privileged worker flows included.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
ZLang is a high level scripting language specialized for the DCC domain. it's DCC engine provides geometric primitives, mesh modifiers, key-framed animation and Physics Simulations. ZLang is interpreted and can be extended in C++
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
Diced is a scene editor for the Ogre3D engine. It was orginally designed for the game Diccuric, but our intention is to make it avaiable for everybody, who wants to create his own scenes in a comfortable way.
A simple rendering, image processing engine. Includes a framework width (multiplatform) event handling, plugin management, a templated based math library and some exotic features like general linear camera, gpu based (OpenGL) image process...
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
Java-based Image Server engine to organise high resolution images. The intermediate images will be generated transparently and available through defined URLs. The aim is to extended to Digital Asset Management Server