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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
GLMixer performs real time graphical blending of several movie clips and of computer generated graphics.
Drop video files in the mixing workspace and place them in a circular area to change their opacity ; if you selects two videos, moving them together performs a fading transition. This principle generalizes to a large number of videos. Direct interaction with the video allows to be fast and reactive, and to move and deform them on screen.
The output of your operations is shown in the...
GLIP-Lib is an OpenGL imageprocessing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
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iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
MIVF - Medical Imaging and Visualization Factory,
is a framework for medical applications. It supplies a platform, in which imageprocessing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).