LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL
Ghostty Blackhole puts a real, ray-traced black hole
Highly compatible N64 emulator
Xbox 360 Emulator Research Project
A collection of tools, libraries, and tests for Vulkan shader
Fast and efficient way to add interactive GPU-based shader effects
Step-by-step guide through the complex universe of fragment Shaders
Rust implementation of SPIR-V module processing functionalities
DOSBox Staging is a modern continuation of DOSBox
SwissGL is a minimalistic wrapper on top of WebGL2 JS API
Python inference and LoRA trainer package for the LTX-2 audio–video
Butterchurn is a WebGL implementation of the Milkdrop Visualizer
Open-source software that allows users to set animated desktops
Android GPU Inspector
Math library using HLSL syntax with multiplatform SIMD support
Command & Conquer: Remastered Collection
Blender addons to make the bridge between Blender and geographic data
.NET library to run C# code in parallel on the GPU through DX12
A modular Common Lisp game engine
FinalBurn Neo - We are Team FBNeo
Zig game engine & graphics toolkit
Xbox 360 Emulator Research Project
Vulkan & C++17 based Scene Graph Project