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NaruGo is game AI project. Current targets are GO board game and Texas Holdem poker. It investigates Genetic programming to build game AI logic. Also EA/GP simulations for TSP, Graph layout and Prisoners Dilemma problem.
A novel and effictive GA algorithm to solve optimization problem
Classical genetic algorithm suffers heavy pressure of fitness evaluation for time-consuming optimization problems. To address this problem, we present an efficient genetic algorithm by the combination with clustering methods. The high efficiency of the proposed method results from the fitness estimation and the schema discovery of partial individuals in current population and.
Specifically, the clustering method used in this paper is affinity propagation. The numerical experiments...
Testbed for playing with the algorithm "pagerank" of Google
Provide a testbed to play with pagerank-like algorithm on graph. You can easily add vertices, edges, save the graph for reuse, etc. For now, only Pagerank is implemented, but in the future, other algorithms will be added.
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Framework for development of simple evolutionary algorithms / island models programs in distributed environment using MapReduce programming model based on hadoop.
A self-contained, fully configurable Java "game" to simulate multi-species evolution. Design species by optionally specifying every attribute; modify any or all environmental settings; let them loose to eat, fight, procreate, die, and Evolve!
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
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Calamari is a collection of Java APIs for implementing genetic algorithms, neural networks, and vehicle simulation. It is still being designed and developed.
X-GAT (XML-based Genetic Algorithm Toolkit) is a Java framework to optimize problems with Genetic Algorithms (GAs). Differently from other frameworks, X-GAT contains ready-to-use GAs implementations and new features can be easily added.
Data types and utility classes for use with evolutionary algorithms.
EZvolve Foundation Classes is a set of data types and utility classes for use with evolutionary algorithms. Currently implemented support for bit string encoding, populations, fitnesses, fitness functions, probabilities, and probability vectors.
Awakener aims to provide a Java library for solving practical, real world optimisation problems by means of genetic algorithms (turnkey algorithms for >= 90% of industry problems). Awakener extends Sleepwalker with specific algorithms.
Sleepwalker aims to provide a highly abstract, universal, reusable, extensible Java-based genetic algorithms framework which can be used as a basis for modelling and programming virtually any practical optimisation problem.
http://jocdelavida.piposerver.com - Online implementation of Conway's Game of the Life 0 players game, but using entities based on the nature, like animals or plants who born, grow up, reproduces breed and die. Written in Java 6 and Adobe Flex 3.
Don't hard-code data-structures for Artificial Intelligence (AI). Evolve them (and control flow) as cycles of arrays in arrays with size constraints based on other array sizes (at specific index) in terms of range, multiply, exponent, or permutation. No working code yet. Whats there now is an extension of GigaLineCompile which would become part of Human AI Net, but there are other projects to finish before I can come back to this one.
Beagle is Java open source framework for running and managing nondeterministic algorithms such as genetic algorithms for solving complex problems. Beagle is fully modular and maintains whole history of algorithm progress for further analysis.
The main goal of the Analytical Customer Relationship Management system is to improve services provided to customers, and to use customer contact information for targeted marketing.
Classroom allocation using Genetic Algorithms and restricted mutation. Developed by AIGroup: Pablo Cababie, Facundo Cancelo, Alvaro Zweig y Gabriel Barrera
This project is using genetics algorithms to complete scheduling tasks such as timetables for elementary / high schools etc. Currently NetBeans project with no GUI and simple HTML export.
Este projeto objetiva a criação de um Toolbox para utilização de algoritmos de Computação Bioinspirada. O Toobox oferece uma vasta coleção de algoritmos de ferramentas para o projeto de Algoritmos Genéticos e Redes Neurais.
CILib is a framework for developing Computational Intelligence software in swarm intelligence, evolutionary computing, neural networks, artificial immune systems, fuzzy logic and robotics.