Showing 19 open source projects for "vertex"

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  • 1
    PSX

    PSX

    Various things for PSX (PlayStation 1, PSone)

    ...It is often used as an educational or creative tool for developers interested in retro rendering techniques or stylized graphics design. The implementation typically recreates rendering artifacts such as texture warping, vertex snapping, and jitter, which are intentionally preserved to match the original hardware behavior. It serves as a reference for understanding how early consoles handled 3D rendering with constrained resources.
    Downloads: 4 This Week
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  • 2
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    ...Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style! Works with all Java versions. No external dependencies. Suitable for study in academic institutions, especially as related to line-drawing accuracy. Particular attention to detail concerning chopping of accumulation errors, using a cast from 64 bit to 32 bit strategy, in the interval [1.0,2.0). ...
    Downloads: 7 This Week
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  • 3
    G3N

    G3N

    Go 3D Game Engine

    G3N (pronounced "gen") is an OpenGL 3D Game Engine written in Go. It can be used to write cross-platform Go applications that show rich and dynamic 3D representations - not just games. A basic integrated GUI framework is provided, and 3D spatial audio is supported through OpenAL. Go 1.8+ is required. The engine also requires the system to have an OpenGL driver and a GCC-compatible C compiler. On Unix-based systems, the engine depends on some C libraries that can be installed using the...
    Downloads: 0 This Week
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  • 4
    Vertex

    Vertex

    An open-source, multiplayer fps based on Cube 2 Engine.

    Downloads: 0 This Week
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  • 5
    Untangle

    Untangle

    Untangle the web by removing all intersections between line segments.

    ...Drag vertices around the game field with the left mouse button to prevent intersections between line segments. In later levels, it is useful to press and hold the left mouse button over a vertex in order to highlight all vertices connected to it with line segments. Levels are randomly generated and potentially unlimited in number, although sooner or later the game field will become too tight or the game performance will deteriorate. Untangle was heavily inspired by the Flash game Uncross the Lines (http://www.mathsisfun.com/games/uncross-the-lines.html). ...
    Downloads: 4 This Week
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  • 6
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    ...So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset. Current status: Abstracting needed classes. So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 0 This Week
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  • 7
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 2 This Week
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  • 8
    illustrative_progs

    illustrative_progs

    collection of illustrative programs:small games, simulators: C, Matlab

    a collection of small and medium-sized simulation programs that I made explicitely for dydactic and/or documentation purposes. Browse the files, don't click on widnload because there are multiple zips!! All are related to rigidbody dynamics used to make vehicle simulators in the simplest way. Other types of programs may figure too: Snake or Tetris in C for showing the C programming style opted for the other, more specific programs. Possibly this is a link for supplying material to some...
    Downloads: 34 This Week
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  • 9

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    ...Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture. The velocity texture is run through an HLSL shader to update the velocities, and then the same sort of thing occurs for the position texture. This allows these calculations to be done on the GPU rather than CPU. ...
    Downloads: 0 This Week
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  • 10

    Quantum Game Engine

    A DirectX based graphics/physics engine

    As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
    Downloads: 2 This Week
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  • 11
    NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
    Downloads: 4 This Week
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  • 12
    The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
    Downloads: 0 This Week
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  • 13
    x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
    Downloads: 0 This Week
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  • 14
    The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
    Downloads: 0 This Week
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  • 15
    Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology. Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
    Downloads: 1 This Week
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  • 16
    Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
    Downloads: 0 This Week
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  • 17
    ODDSaur is a project that aims to create a living, breathing dinosaur that exhibits different behaviour on a PC. ODDSaur is based on OpenGL and demonstrates realtime perpixel bump-mapping as well as software vertex-blending.
    Downloads: 0 This Week
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  • 18
    This isometric graphical game revolves around a 3D interface exploring the relationships between the vertices of an N-sided polyhedron.
    Downloads: 0 This Week
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  • 19
    Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.
    Downloads: 0 This Week
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