Showing 48 open source projects for "self learning ai"

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  • 1
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community. ...
    Downloads: 0 This Week
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  • 2
    MCiSEE

    MCiSEE

    All of Minecraft, EASILY get Minecraft resources

    MCiSEE is an open-source project designed to integrate Minecraft with computer vision and artificial intelligence experiments. The system focuses on capturing visual information from the game environment and exposing it to external programs for analysis or machine learning research. By converting gameplay data into visual or structured formats, MCiSEE enables researchers and developers to build AI agents capable of interacting with the Minecraft environment. The project can be used as a research platform for tasks such as reinforcement learning, perception analysis, or automated gameplay strategies. ...
    Downloads: 0 This Week
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  • 3
    Botcraft

    Botcraft

    Botcraft is a cross-platform C++ library to create bots

    Botcraft is an advanced Minecraft bot framework that provides a full client implementation in Node.js, enabling bots to join Minecraft servers, interact with the world, and perform tasks like mining, fighting, and building. It leverages the mineflayer ecosystem to provide a highly programmable interface for automation and AI experimentation in Minecraft. Botcraft is particularly useful for AI researchers, game modders, and automation enthusiasts who want to explore pathfinding, environment...
    Downloads: 0 This Week
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  • 4
    tic tac toe AI

    tic tac toe AI

    simplest AI programme of tic-tac-toe game

    This is a program of tic tac toe game it currently is the 1.0 version of this this is my program - an AI program which plays tic-tac-toe, it is an AI program which is given knowledge on the basis of my previous analysis and knowledge about playing tic-tac-toe. I have made it to be playable with players right now but I can make it for AI vs AI, AI vs player, player vs player as well. Using a settings option. I think this program has enough IQ to defeat a normal person. ...
    Downloads: 2 This Week
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    Blockly Games

    Blockly Games

    Games for tomorrow's programmers

    Blockly Games is a collection of educational games that teach core programming concepts using Google’s Blockly visual blocks. Each game introduces ideas like sequencing, loops, conditionals, functions, and variables through playful puzzles that gradually increase in difficulty. Under the hood, the block programs compile to JavaScript, giving learners a bridge from drag-and-drop logic to real code. The activities are self-contained and browser-based, requiring no installation, which makes...
    Downloads: 15 This Week
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  • 6
    Ct.js

    Ct.js

    Ct.js is a desktop game engine that makes learning programming fun

    ct.js makes learning programming fun and game development easy by its visual tools, good docs and flexible, modular library. It is free, open-source, and is loved by hobbyists, professionals, teachers, and their students. Bad tools hinder your performance. Ct.js is designed to be like a brush with which you create games, not to be an enemy you will fight with. ct.js bundles come with offline docs, tutorials, and editable examples and demos.
    Downloads: 2 This Week
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  • 7
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained,...
    Downloads: 1 This Week
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  • 8
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. We...
    Downloads: 8 This Week
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  • 9
    A rudimentary 3D computer game that utilises artificial neural networks to enable computer agents to anticipate a target's location and shoot (bullets) in the corresponding direction.
    Downloads: 0 This Week
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  • 10
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 5 This Week
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  • 11
    Chess-Coding-Adventure

    Chess-Coding-Adventure

    A work-in-progress chess bot written in C#

    ...It is often used alongside video tutorials that explain each step in detail. Overall, Chess Coding Adventure provides a comprehensive introduction to building game AI systems.
    Downloads: 1 This Week
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  • 12
    AirSim

    AirSim

    A simulator for drones, cars and more, built on Unreal Engine

    ...It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. AirSim's development is oriented towards the goal of creating a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way. AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
    Downloads: 36 This Week
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  • 13

    intelligent thinking system solving

    An approach where computer solves problems like a human brain does;

    The intelligent, thinking systems solving project uses a method whereby the computer solves the problem in a way a biological way does. The result of this is that it can learn and emulate a behavior or strategy. Two examples of the process use the game of chess and the game of go.
    Downloads: 0 This Week
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  • 14
    Project Malmo

    Project Malmo

    A platform for Artificial Intelligence experimentation on Minecraft

    ...That learns transferable skills throughout its existence, and applies them to solve new, challenging problems? Project Malmo sets out to address these core research challenges, addressing them by integrating (deep) reinforcement learning, cognitive science, and many ideas from artificial intelligence. The Malmo platform is a sophisticated AI experimentation platform built on top of Minecraft, and designed to support fundamental research in artificial intelligence. The Project Malmo platform consists of a mod for the Java version, and code that helps artificial intelligence agents sense and act within the Minecraft environment. ...
    Downloads: 0 This Week
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  • 15
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ELF (Extensive, Lightweight, and Flexible) is a high-performance platform for reinforcement learning research that unifies simulation, data collection, and distributed training. A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training.
    Downloads: 0 This Week
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  • 16
    Catch The Cat

    Catch The Cat

    An HTML5 game 'Catch The Cat' powered by Phaser 3

    Phaser Catch The Cat is a puzzle game built with the Phaser framework, based on the popular viral game where players try to trap a cat by blocking its paths. The project serves as both a game and a learning tool for developers.
    Downloads: 0 This Week
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  • 17
    DarkForestGo

    DarkForestGo

    DarkForest, the Facebook Go engine

    darkforestGo is an early deep-reinforcement-learning Go engine that combined a convolutional policy/value network with Monte Carlo Tree Search (MCTS) to play the full 19×19 game at a strong amateur level. The system couples fast GPU policy inference with CPU or GPU-assisted tree search so priors from the network guide exploration while search refines local tactics. Training pipelines mix supervised learning from human professional games and self-play fine-tuning, allowing the model to learn opening patterns and endgame tactics beyond simple pattern libraries. ...
    Downloads: 0 This Week
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  • 18
    Tic Tac Toe (Autonomous) Dhaval Kadia

    Tic Tac Toe (Autonomous) Dhaval Kadia

    Experience AI ( Computer Plays with You ) !

    SmartPrediction-ENGINE inside Enhanced with Artificial Intelligence Based upon Game Theory Still This is in BETA Phase
    Downloads: 0 This Week
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  • 19

    neurochess

    Self chess learning process by artificial neural network

    Self chess learning process by artificial neural network white random attribution to of values of chess game, before to pass opposed value to neural network and the desire successor of board with various part of game chess generated with minimax algorithm.
    Downloads: 0 This Week
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  • 20

    TinyCog

    Cognitive architecture with a focus on self-models

    TinyCog is a cognitive architecture (perception, action, reasoning, planning, and language) with a focus on representing "self-models" (physical, capabilities, intentions, social, historical, "cognitive stream") in order to implement social reasoning and collaborative planning in a "hunter domain" test bed. We use Prolog, RDF Triples, Description Logic and a HTN-Planner as base technologies.
    Downloads: 0 This Week
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  • 21
    RuleRule

    RuleRule

    A puzzle game of rules acting upon rules. Create the desired pattern.

    RuleRule is a game which might be of interest to students and researchers of AI, machine learning and related areas. In this game, rules act and modify other rules (including themselves). The goal is to reach a desired condition (e.g. a checkerboard of red and yellow). Versions For a first test of the game mechanics in your browser, download the Javascript version, coded by Jan-Hendrik Vienup (December 2014, GPL) tested with Firefox, MSIE, Chrome, and Safari : RuleRule3.zip First created with NeXT Interface Builder and Objective-C files (1995, Mach OS): rulerule.gz (Creative Commons Attribution License). ...
    Downloads: 0 This Week
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  • 22
    Sudoku for Java - HoDoKu
    Sudoku generator/solver/analyzer written in Java (English and German). Lots of human style techniques (singles, subsets, LCs, fish, wings, uniqueness, coloring, chains, ALS), powerful analyzer (manage multiple solutions for one sudoku). Includes Learning and training modes and a booklet printer.
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    Downloads: 250 This Week
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  • 23
    FLocking Walkers (FLOW)

    FLocking Walkers (FLOW)

    Boids-like walkers with 3d animation

    This is a simulator of human self-organized walkers who use local rules to develop flocking and other (hopefully) interesting behaviors. "Flocking" is here used in the sense of Boids-creator Craig Reynolds. A 3d visualization is used to present these behaviors. The main program (computation and visualization) has been written in the DarkBasic language. To ask questions, report bugs etc. email to flockingwalker@gmail.com .
    Downloads: 0 This Week
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  • 24

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    ...The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 0 This Week
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  • 25

    Reactor Breeder

    A Genetic Algorithm for Reactors in StarMade

    This software uses a genetic algorithm to "evolve" reactor designs for Schema's space-simulation game, Star-Made (http://star-made.org/). One of the more unique aspects of the game is that ship power management is not as simple as filling a cube with power generation blocks. This mechanism leads to difficulties in getting maximal power generation out of such reactors. This program rectifies this issue by using a self-organizing variant of brute force search. Much of the search space is...
    Downloads: 0 This Week
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