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A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
Hua Rong Dao is a traditional Chinese game that you need to move the biggest box (and the charactor in it called Caocao) to the bottom center to pass the game. In this case, we use C++ and SDL for implement it.
UZF is a top-down 2d zombie shooting game. The aim is to survive as long as possible. Zombies will try to break in through windows and try to get you. Kill them and repair the windows to stay alive.
OK. Close your eyes. Can you see it? Camelot, home of heroic tales. The peaceful sound of birds only disturbed by some pretty lightning, decorated by really heartful thunder. This is the ultimate magical fight! Hexe und Zauberer - a fight for power
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ThunderGraft is an MPQDraft plugin that allows Diablo, Diablo II, Starcraft, and Warcraft II Battle.net Edition to use newer, superior audio compression formats including MP3, Ogg Vorbis, and FLAC, in addition to the existing ADPCM WAV compression.
Ratapiha railway construction and simulation toy, using Finnish interlocking and signaling systems. Ratapihojen ja raiteistojen rakentaminen ja simulointi suomalaisilla asetinlaite- ja opastinjärjestelmillä.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
CTruck 2D is a 2D, oldstyle, physically realistic 2D truck game. Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version
It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable.
A good simulation of this kind, however requires Lagrangian method. ...
An Open Source 3D based successor to the game SubSpace and the current client Continuum. (http://getcontinuum.com) Includes both Client and Server and support services. The main website and forums are accessible through http://subspace2.net.
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A high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
Monopoly Multiplayer is a game with which you can play Monopoly with players from Android, iOS, Mac, Linux and Windows. This is possible because we developed our own protocol and we use dedicated servers.
Magikaboom will be a a 2D shooting video game, like worms or scorched earth.
It that will encompass on turnarounds and mistakes during fights. Environment will be fully destructible and fully physically animated.
Currently, this game is just a concept modeled after the first Final Fantasy games with some touches of the old Pokemon games. It will have a money system, level system, open world maps, upgradable weapons, team making and some ~smart enemy AI.
It is a strategic game where you must shove boxes, around the map, to its designated places. There are walls that prevent to pass, then you need a strategy to transport a box to where is marked. To win you need to accomodate all the boxes.
FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.
The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.