Showing 50 open source projects for "reference"

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  • 1
    Travian VN Clone script T3 - 2013
    VN Travian Clone, maded by various people, it has some bugs, but its relatively the best avaliable T3 clone. You have to setup and use! There is a reference readme in the package, but you will need to figure it out! The README file is in the package or here in SF unfer Files menu
    Downloads: 1 This Week
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  • 2

    Freedom3D_GM

    full-blown GTA 3 -SA clone. Done in Game Maker. No missions though

    ...Done in Game Maker. The game implements relistically the possibility to get in various vehicles and go around, jump (also on houses and ramps). This is a sort of reference that shows to also to the geenral public (so not only C/C++ programming nerds) how such a thing is made: vehicles on hilly terrain, obstacles, and collision with them... environment with optimised viewdistance and day/night cycle (so I mean atmosphere).
    Downloads: 0 This Week
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  • 3
    vehicle simulator 3D in GameMaker

    vehicle simulator 3D in GameMaker

    simple 3D vehicle simulator done in GameMaker. Good control though

    simple 3D vehicle simulator done in GameMaker. IT is as much as possible bug-free, and it works well. Camera control and vehicle control are implemented with great care. This program serves as a reference material and reliable example for 2 tasks in 3D videogames: *hilly terrain as basis of game's environment *vehicles realistically drivable on hilly terrain. The package contains the Windows (XP or campatible) executable, and the folder with the Game Maker project. Hope it will be useful for some. This project actually houses 2 zip packages...1 is a full-blown driving simulator, called Tractor Nerd 3D, and a sample program which implements a simple game in which the player controls a hero which can walk on a hilly terrain, where this terrain is defined throught a hightmap read froam an external bitmap image file and another bitmap which, according to some conventions,defines which texture is to be put at which little 'square' of the terrain, and a folder contraining the textures
    Downloads: 0 This Week
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  • 4
    DungeonChest

    DungeonChest

    Keep and track your adventures!

    ...Ever play a tabletop RPG? Ever wanted to but thought it was to much of a hassle? This application allows you to create characters, roll assorted dice, keep a spellbook for quick reference, and much more coming soon! This application is considered free-to-all to do what-you-will... so long as you I get some credit. Feel free to download, distribute, modify, and whatever else that is legal where you're from. My only stipulation is that if you modify this program, you should change it's name before publishing or sharing. ...
    Downloads: 1 This Week
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  • 5

    Comet Pinball

    A libgdx pinball game.

    ...The game is designed to use highly customizable play fields. Starting the game will create an XML file which defines the play field. Feel free to edit by using the game manual as a reference.
    Downloads: 0 This Week
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  • 6
    MCqRef

    MCqRef

    A fast, new, and simple Minecraft Reference Tool!

    A fast, new, and simple Minecraft Reference Tool that both new and old users can enjoy! From crafting to brewing, MCqRef has it all! Also, download the MCqRef /plugin/ package from your favorite mods and get that Mod's recipes put into the program, simple, fast, and easy.
    Downloads: 0 This Week
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  • 7
    achtbit

    achtbit

    An 8 bit emulator created on the scratch, including an assembler.

    ...It has a builtin assembler to load assembler programs. There is a rudimentary rom that implements some basic functions like line input, or a system clock. Also there is a snake game, (depending on that rom), as a reference and for fun! Take a look, give me your reply! When having ideas for better performance, let me know!
    Downloads: 0 This Week
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  • 8
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
    Downloads: 0 This Week
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  • 9

    Keyfile editor for Falcon BMS

    An editor for .key files for Falcon BMS 4.32

    This will help you edit those hard-to-understand .key files for your controller and keyboard setup with the game Falcon BMS 4.32 by Benchmarksims. Please refer to the thread on Benchmarksims forum for questions/suggestions/feedback where additional information and tutorial is avaliable (click Web Site-link below)
    Downloads: 0 This Week
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  • 10
    Hostile Takeover is a turn based tactical squad simulation game with multiplayer support. It is heavily inspired by X-COM: UFO Defense. Developed in Java using Java3D, HT will provide a fun game and a reference for developers.
    Downloads: 0 This Week
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  • 11
    jClassicRPG
    Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
    Downloads: 1 This Week
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  • 12
    P:PK was the continuation of a senior design project destined to be a historically accurate WWII tank game. It was built up from nothing, clobbers a lot of details haphazardly, and is a great example of how not to do things; use only as a reference.
    Downloads: 0 This Week
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  • 13
    JImola is a editor for racing sims developed under the ISI engine (GTR, GTL, rF, ...). It allows the user to change the AIW file (AI control, cutting, track borders, grid and pits info) in 3D without the hassle of editing a big text file.
    Downloads: 0 This Week
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  • 14
    LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
    Downloads: 0 This Week
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  • 15
    DLFSS Project is an reference OpenSource addons implementation for a Live For Speed server system, LFS is a racing game.
    Downloads: 0 This Week
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  • 16
    Export the archived contents from game installation, and then generate modding purpose documentation for reference use.
    Downloads: 0 This Week
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  • 17
    This project is aimed at creating a character generator using the Revised System Reference Document provided by Wizards of the Coast.
    Downloads: 0 This Week
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  • 18
    It's a rule set agnostic, server operating system agnostic, client operating system agnostic gaming engine. We're building a reference shard to show others how they can deploy the engine.
    Downloads: 0 This Week
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  • 19
    NOTE: As of August 2006, development of this COLLADA plugin has migrated into the official OpenSceneGraph repository, so this SourceForge project is frozen for historical reference only. See http://openscenegraph.org/
    Downloads: 0 This Week
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  • 20
    A PHP/MySQL toolset for Dungeon Masters based on Wizards of the Coast's v3.5 System Reference Document (SRD) gaming system, upon which Dungeons and Dragons is built, and other Open Gaming Licence (OGL) materials. The PHP software itself shall be GPLed
    Downloads: 0 This Week
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  • 21
    This project is horribly outdated, and will never be updated again. I'd recommend against using. The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
    Downloads: 0 This Week
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  • 22
    Duo is a Crazy Eight card game (think Uno) written in Python, translated in many languages. PLEASE NOTE THAT DUO DEVELOPMENT NOW OCCURS ON LAUNCHPAD AND THIS PAGE ONLY EXISTS FOR HISTORY REFERENCE.
    Downloads: 2 This Week
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  • 23
    Creepage is a Worms-like multiplayer 2D arcade game for Windows and Linux. For a reference take a look at Liero or its Linux clone NiL, which is also hosted on SourceForge.
    Downloads: 0 This Week
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  • 24
    JAVA is DOOMED (JID) is an OpenSource 3D engine implemented in JAVA and uses OpenGL as graphic API. The reference implementation of the Java bindings jogl is used to access the OpenGL API. ESCAPE and ModelLoader are applications based on JID.
    Downloads: 0 This Week
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  • 25
    Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
    Downloads: 0 This Week
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