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AllegroPro is a cross-platform 2D game programming library that provides access to powerful hardware accelerated features, including OpenGL acceleration, for 2D graphics, input, audio, and file access.
OS independent C++ multimedia sdk for developing demos, tools or games. Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
Complete Hyperiums Application Programming Interface - Complete Hyperiums Action Performing Operator
Set of PHP functions to retrieve data and perform actions in the web-based game Hyperiums.
Linium Realms is a 2D Multiplayer Online RPG using SDL. It has a really nice Level
editor and a strong NPC Programming system. All players will be able to host and
create their own worlds and manage it with a remote control with multiple level access
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(moved to http://savannah.nongnu.org/projects/demi)
Demi is an object-oriented library for Gameboy Advance programming. The main purpose of this project is to standardize commonly used aspects of GBA programming with an integrated standard library.
Predator-Prey simulation with programmable AI wars.
Wesen is german for something alife.
You can program the instincts of a species
- and let them fight against others (not only by fight but by best survival).
This way, you can do nice programming contests and learn python by the way!
Heaven7 is a mudlib for the LDMud game driver. Written in the LPC programming language, Heaven7 allows its users to build interactive text based games.
The goal of the BlueSphere Project is to build a flexible, expandable, and easy-to-use authoring system for all forms of interactive fiction. The present focus of this project is on the development of a new interpreted programming language.
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This five stone game is an application of JAVA Client/Server pattern,The programming used JAVA swing, socket, and multithread technology, and used hsql as its database.
FasTrix is a tool for the Shadowrun Role playing game. The goal of the project is to support game masters and players in matrix relevant issues such as programming, deck construction and matrix system design.
Woodward is an open-source rpg game in the style of Ultima VII. Its intent is to re-introduce exploration and discovery to both gaming and game-programming.
The project wants to switch from classical objecting oriented programming towards mark up language programming, where in order to develop and play a game, it\'s enough to describe how objects look and how they are allowed to interact.
BlueCube is a simple tetris clone written in C. It uses the great SDL library, so the game is platform-independent and there will at least appear packages for Linux and Windows. I started this project to just get into game and graphics programming.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote open source and cross-platform programming.
TrivialJava is a client-server Trivia Q&A game using Java programming language. It also adds an on-line chat system and a complete player monitoring through the server app.
pyRobbie is a Robot simulation program, written in Python, which enables users to control a (graphical) Robot through a 2D graphical world to solve different problems. The intent is to provide an easy to use framework for constructing programming example
A simple, hopefully small, fast running implementation of the card game Euchre that will include, when finished, AI, net-play, and possibly a GUI. This game will be OS independent and be written using the C programming language.
The Open Gaming System (OGS) is a platform for developing open gaming
software. It defines an application programming interface (API) and
provides a free software implementation of this interface.
Sagüim is a powerful, intuitive and easy to learn 2D game programming library. Sagüim allows you to create a simple game with only a few lines of code and has powerful features that facilitates the management of complex projects.
This project is a clone of the infamous Araknius. It's a buffed up version of the original with bosses, enemies and lots of goodies.
Programming for Windows
DirectX 8.1b
c++
This project is to help our team understand the basics of working togeth
A generic "Clue-like" game, assigned as the senior programming project at LMU. lmusleuth.sourceforge.net is also another groups project of the same game. Will have basic nertworking, graphics, and hopefully AI.
A Scene-Graph-API based on Aura (see http://aura.sourceforge.net). We are programming in C++ and will support Linux and Win32-Platforms.
Scenes which are in 3DS-format can be imported.
Other modifications include gameprogramming-algorithms.