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LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability.
Quick 5 minute tutorial
http://www.youtube.com/watch?v=lN3gkZWr-PM
This is a simple game, it is a proof of concept programmed with Processing. Processing is an open source programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities. The language builds on the Java language, but uses a simplified syntax and graphics programming model. Since Processing is possible to export the project to Android or iOS.
The game consists of a ship that must defend his defense, represented...
Steampac is a maze game inspired by the popular Pac-man (also known in Spain as "Comecocos"), even with a different aesthetic (steampunk style) and with characters and scenes made in 3D.
This game is fully developed with Blender and uses his game engine.
Except a couple of lines of code in python, all programming has been carried out by "logic bricks".
The Standalone Player has a 640x480 resolution and uses a GLSL Shader.
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Steampac es un juego de...
Rush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz, built using the cross-platform SDL game programming library.
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ASCII-Art variant of the CTruck3D _Open truck/car simulator
the ASCII-art variant of the CTruck3D car simulator series by Simon Hasur : a physically very realistic offroad driving simulator (rally ) in which one can drive in total freedom on a piece of terrain, make jumps, turn upside down and whatever ; see CTruck3D _Open and XCTruck3D _Truck
for more detailes. this is a variant which displays graphics using only ASCII characters. This is quite instructive as software, expecially if taken in conjuction with the pure X Window System version: in...
JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
Stardust is a game about jumping around and shooting bad guys to get to the end. It is the result of a Year 11 Programming assignment. The engine (called "Jorg") was written in C# using XNA, and has also been ported to C++ using ClanLib.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
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HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
Trilobots is an arcade-style shooter that evolves the abilities and programming of the enemies using a genetic algorithm. The end goal is to make the evolution transparent, allowing users to learn how genetic algorithms work while having fun.
Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
A simple client-server tank game where the users type in commands ("MOVE 5" or "SHOOT") to control their tanks and attempt to destroy other tanks. Used to illustrate basic concepts for the Java Programming class of the Science Honors Program.
BuddhaSoft is a team of people working on making C++ games for people using the Linux, Windows, and Mac operating systems. Written using SDL to achive maximum flexiblity, we hope these arcade clones will promote open source and cross-platform programming.
Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.
Open KickOff football project aims at programming a free, opensource, GPL'ed soccer game similar to Dino Dini's Kick Off 2. A fun arcade-style 2D football cross platform game written in Java. Game play is designed to be quick, responsive and fun.