Showing 24 open source projects for "gnu linux"

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  • 1
    Haxima is an Ultima-like game engine (2D tile graphics) with combat, magic, NPC AI, an embedded scripting language, and in-game editing.
    Downloads: 6 This Week
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  • 2
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 0 This Week
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  • 3
    Codename Alpha will (when finished) be a realtime strategy game (RTS), written entirely in Java. For now, it is a Java RTS engine with a small testgame (including one kill-all mission). AI uses an integrated trampoline-style cps-interpreter for scheme.
    Downloads: 0 This Week
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  • 4
    "Many Games" is a system for creating and running a nearly endless number of user-defined (or downloaded) games in a graphical system. It will support games, such as checkers, tetris, solitaire, breakout, and almost any other two dimensional game.
    Downloads: 0 This Week
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  • 5
    Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
    Downloads: 0 This Week
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  • 6
    AntWar! is a virtual life simulator. The player must extends the base ants classes to create their own colonys whose must survive in the warfield.
    Downloads: 1 This Week
    Last Update:
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  • 7
    Trackballs is a game for linux in which you steer a marble ball through tracks of varying difficulty. The game is loosely based on Marable Madness and features 3D graphics, an integerated level editor and highquality soundeffects and background music.
    Downloads: 1 This Week
    Last Update:
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  • 8
    RPGCalc is a calculation engine designed to allow user/developers to model RPG systems and create tools like GM assistants and character generator. Using Scheme for math and XML+Xpath for data and structure any system can be modeled.
    Downloads: 0 This Week
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  • 9
    StorySGML/StoryEdit are tools to aid masters and players in the creation, documentation and publishing of RPG/LARP stories. Bases on a SGML documents and includes tools for processing them into different formats, and a Web UI (StoryEdit) in PHP/Postgres.
    Downloads: 0 This Week
    Last Update:
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  • 10
    VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
    Downloads: 0 This Week
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  • 11
    Tool for playing tabletop roleplaying games, like Dungeons and Dragons, over the internet.
    Downloads: 0 This Week
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  • 12
    qtour is a Qt-based application for interpreting results of sporting tournaments. It uses the libtour C++/Guile library as its processing engine.
    Downloads: 0 This Week
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  • 13
    libtour is a generic tournament processing library. The rules, participants, schedule, and results of a sporting tournament can be defined in the Scheme programming language and given to the library as input.
    Downloads: 0 This Week
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  • 14
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 1 This Week
    Last Update:
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  • 15
    A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
    Downloads: 0 This Week
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  • 16
    Ballsmacker is a Pool game rendered using OpenGL.
    Downloads: 0 This Week
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  • 17
    GUI IDE for developing games with the Stratagus engine.
    Downloads: 0 This Week
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  • 18
    Dirty Water is an original MUD server/engine written in O'Caml. Our goal is to create a mud engine that is much more advanced, realistic, and encourages role playing more than Diku-style MUDs.
    Downloads: 0 This Week
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  • 19
    forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
    Downloads: 0 This Week
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  • 20
    Become the leader of the Gerbils, Mice, or other creatures in a race to hoard nuts, build towns, and have fun! Watch out for Foxes, Hawks, and other nasty creatures. Get help from rolling Armadillos, stinking Skunks and many other creatures.
    Downloads: 0 This Week
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  • 21
    Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
    Downloads: 0 This Week
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  • 22
    Fungus is a framework for distributed simulation by multi-agents. It uses a very modular architecture. A GUI is provided. In our model, everything is Agent. Even the environnement. You have an access to the communication's 'canals'.
    Downloads: 0 This Week
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  • 23
    hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.
    Downloads: 0 This Week
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  • 24
    A simple MUD with an experimental Scheme - structured database. The game theme is magical combat. An attempt to use the Scheme language as the basis of a logical game magic system.
    Downloads: 0 This Week
    Last Update:
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