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Game framework on top of Python, Panda3D and Twisted
Bamboo intends to be a complete end-to-end game framework for client/server applications using Twisted for data exchange, Panda3D for rendering and coded in Python. Support for PyPy/CPython may be considered at a later point.
An Extreme/Agile Development model is in use to allow for emergent design (IE: changing requirements). Release is updated whenever a feature is added and all tests pass cleanly 100%
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
Monitoring, Securing, Optimizing 3rd party scripts
For developers looking for a solution to monitor, script, and optimize 3rd party scripts
c/side is crawling many sites to get ahead of new attacks. c/side is the only fully autonomous detection tool for assessing 3rd party scripts. We do not rely purely on threat feed intel or easy to circumvent detections. We also use historical context and AI to review the payload and behavior of scripts.
An Economy Simulation with many Possibilities trying to be near to reality. Using XML, Python an OpenGL to make it useable on many OS. And also beeing an simulation taht can be so realistic that ist could be used for research (maybe).
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
[IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons]
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
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The rpg-1d6 project aims to produce python programs based on the One Die roleplaying System ( http://1w6.org ). Its first program is a battle simulator using the simple One Roll combat System for quick combat resolution.
XNova Redesigned is beign Developed using the XNova source code as a base and is designed to provide support for the new OGame skin.
Visit http://www.SurfSoftware.net for the latest version and information!
Negative Space P3DR (Remake using Panda3D): A classic Shoot 'Em Up. 4 axis movement, space key to shoot. It features 3 levels: 2 normal levels in which the player has to dodge enemy drones and a 3rd one that features an end game boss fight.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
In knight tour (kt) problem every chess square is visited exactly once using knight moves. In this game some knight moves already made and we have an incomplete kt. The object is to complete the kt by guessing missing moves.
PyRats (name subject to change) is a Python/Pygame game inspired by the Win3.1 game "Rats!" by Sean O'Connor. The objective of the game is simple: you must, using an array of weaponry, kill all of the rats in the maze before they mate out of control.
[Still under rewrite] An open source real time strategy game created using the Panda3D engine, featuring an advanced economy system, trade, and a large research tree.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
Le Chocolat is a "Warhack" game engine for development Warhacks in Python lenguage (using Pygame for the graphics and sound) to play in offline or online
Pymmugwump is a tile-based game in which the goal is to find the location of the 4 mugwumps hiding throughout the board. It was written in Python using Pysweeper's Pygame interface.
Fkmlandunter is a clone of the german card game "Land Unter". It runs over the network using the TCP/IP protocol for data transmission. A console client with ncurses and a QT client written in python and a GUI client using SDL are available.