Showing 15 open source projects for "natural language processing"

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  • 1
    Arnis

    Arnis

    Generate any location from the real world in Minecraft

    ...By converting geographic information into Minecraft blocks and structures, Arnis allows users to explore real cities, neighborhoods, and landscapes in a virtual environment that mirrors the real world. The tool handles large-scale geospatial processing and transforms raw mapping data into a format compatible with Minecraft world generation. Users can generate entire regions, including detailed urban layouts and natural terrain, making it useful for education, visualization, or creative world-building projects.
    Downloads: 118 This Week
    Last Update:
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  • 2
    Claude Code Game Studios

    Claude Code Game Studios

    Turn Claude Code into a full game dev studio

    Claude Code Game Studios is a creative project that leverages AI coding agents to generate and manage game development workflows, effectively turning AI into a collaborative game studio assistant. The repository provides a structured environment where AI agents can be tasked with designing, coding, and iterating on game projects using natural language instructions. It emphasizes automation in game development, allowing users to delegate tasks such as asset creation, gameplay logic, and system design to AI-driven processes. The project is built around the concept of agent-based development, where multiple AI components can collaborate or execute tasks in sequence. It supports integration with modern coding agent ecosystems, enabling users to run tasks in controlled environments and track progress. ...
    Downloads: 2 This Week
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  • 3
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    ...Stride offers a comprehensive toolchain: an editor for scene building, asset management, a rendering pipeline with physically-based rendering (PBR), and support for advanced graphics features such as real-time reflections, post-processing effects, and complex materials (skin, hair, cloth, etc.). Because it’s built on modern C# and .NET, developers can take advantage of modern language features (C# 14, .NET 10), tooling (Visual Studio, VS Code, Rider), and long-term maintainability. The engine supports cross-platform development: you can build for desktop, mobile, or VR, and target multiple operating systems. ...
    Downloads: 2 This Week
    Last Update:
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  • 4
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 2 This Week
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  • 5
    Board Game Language
    Board Game Language (BGL, pronounced "bagel") is a natural language syntax programming language for first-time programmers. It uses board games as a metaphor for programming concepts, with the goal of teaching users the foundations of programming.
    Downloads: 0 This Week
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  • 6

    Darkbot

    The IRC's Talking Robot

    [ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ] Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
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    Downloads: 2 This Week
    Last Update:
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  • 7
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    TurboSphere is an intuitive and easy to learn game engine. It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are...
    Downloads: 0 This Week
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  • 8

    Shoot 'em up

    Classic shoot 'em up game. Processing

    This is a simple game, it is a proof of concept programmed with Processing. Processing is an open source programming language and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities. The language builds on the Java language, but uses a simplified syntax and graphics programming model. Since Processing is possible to export the project to Android or iOS.
    Downloads: 0 This Week
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  • 9
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
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  • 10
    Chess by Cruz

    Chess by Cruz

    The goal is to develop a stable high quality chess application

    The following chess application has been in construction since late Fall of the year 2011. The program is in the pre-alpha stage; it is in no way a finished product. The application is written using Processing API, which I found to be quite fun to write in. The version control was done with github. If there are any bugs, which is the purpose of this public release, please contact me on my email: chessbycruz@gmail.com
    Downloads: 0 This Week
    Last Update:
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  • 11
    DGiovanni
    A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
    Downloads: 0 This Week
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  • 12
    Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
    Downloads: 0 This Week
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  • 13
    A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
    Downloads: 0 This Week
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  • 14
    J3's mainstay is a mutlilingual dictionary program with some cool utilities - and maybe games - for an international milieu. It is written in Java and is localizable (l10n) to work in any natural language, with minimal mucking about.
    Downloads: 0 This Week
    Last Update:
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  • 15
    Zen3D

    Zen3D

    Zen3D is a 3D engine and editor for creating games

    Zen3D is a full 3D engine and editor to create games. It supports DX12/11/GL/Vulkan & Metal. It has a bespoke scripting language called ZenScript. It includes RTX support for Raytraced or Hybrid rendering.
    Downloads: 0 This Week
    Last Update:
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