Showing 24 open source projects for "layer 2 protocol"

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  • 1
    Steamless

    Steamless

    DRM remover of the SteamStub variants

    Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible. Steamless aims to be a single solution for unpacking all variants of the SteamStub DRM, ranging from the very first version to the most recently released. Steamless will remove the SteamStub DRM protection layer that is applied via the DRM tool from the Steamworks SDK. Steamless will never...
    Downloads: 360 This Week
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  • 2
    Stockfish

    Stockfish

    UCI chess engine

    Stockfish is a free, powerful UCI chess engine derived from Glaurung 2.1. Stockfish is not a complete chess program and requires a UCI-compatible graphical user interface (GUI) (e.g. XBoard with PolyGlot, Scid, Cute Chess, eboard, Arena, Sigma Chess, Shredder, Chess Partner or Fritz) in order to be used comfortably. Read the documentation for your GUI of choice for information about how to use Stockfish with it. Stockfish is a 11-time winner of the Top Chess Engine Championship. Stockfish is...
    Downloads: 149 This Week
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  • 3

    ZxSim

    API (C#) for simulating certain aspects of a ZX spectrum for porting.

    Initially this project is a showcase of my abilities to write code using C# and DotNet libraries, along with Design Patterns and SOLID techniques. The project itself is a bunch of libraries that make porting Spectrum games easier using C#. Originally I would use a popular UI and write code emulating the Z80. However over time those UIs would come out of favour or not compile on a modern OS, so the first aim is portability. The current examples will use Godot to display and control the...
    Downloads: 0 This Week
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  • 4
    Scrolling Game Development Kit 2
    All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
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    Downloads: 7 This Week
    Last Update:
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  • Tools to Build an Efficient Quality Management System. Icon
    Tools to Build an Efficient Quality Management System.

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  • 5
    Cubosphere
    Goal of this project is a freeware game similar to the PSX game "Kula World" / "Roll Away". It is designed platform independent, written in C++ and using the following libraries: OpenGL, SDL (Simple DirectMedia Layer), libjpeg, LUA, GLSL-Shader.
    Downloads: 15 This Week
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  • 6
    OpenShred

    OpenShred

    An open source skateboard games engine written in C# and .NET.

    A two-tiered project, building a skateboarding games engine on top of a platform abstraction layer and math library called Flake, intended to play a similar role to XNA but designed differently. The games design is to focus on the feeling of speed and momentum rather than technical details or elaborate tricks. Built on C#/.NET/Mono with full open source and exporters for Blender, OpenShred is designed to be modified to make it your game too.
    Downloads: 0 This Week
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  • 7

    Aliza Gaming API

    An extensible development framework for roleplay games.

    AlizaGameAPI is a robust, open-source Java-based framework designed to streamline and enhance the development of 2D and 3D games. It offers a comprehensive set of tools, utilities, and libraries, empowering developers to create immersive and dynamic gaming experiences with ease. Key Features: Modular Architecture, Rich Graphics and UI Components, Comprehensive Game Logic and Character Management, Environment and World-Building Tools, Statistical and Mathematical Utilities, Enhanced...
    Downloads: 1 This Week
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  • 8
    Mepper is a general purpose 2D tile-based game map editor. It supports several types of game maps. Mepper supports read/write map/resource using plugins, transit terrain automatically. Proposals/bugs please visit: http://groups.google.com/group/mepper
    Downloads: 2 This Week
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  • 9
    Written in ANSI Common Lisp. A public multiple-connection server which allows the playing of Solitaire through a text-based protocol. This is basically so that you can make your own graphical client and use this as the back-end.
    Downloads: 0 This Week
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  • 10
    This is one of the "my.game" series game which is aimed to invole player as much as possible. Then "my.game" is your game. On my.game.RussianBlock, player will can configurate the blocks shape&amount. Then player play it's "own" block in the game.
    Downloads: 0 This Week
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  • 11
    Frittle
    Frittle is an open source amateur Java Chess Engine that supports the XBoard/WinBoard Chess Engine Communication Protocol (version 2).
    Downloads: 1 This Week
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  • 12
    Ecksdee is a futuristic "Race & Destroy" 3D game. It's "libre software" (GPL License) made using Crystal Space 3D SDK and Crystal Entity Layer.
    Downloads: 0 This Week
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  • 13
    Telefonino is an implementation of the J2ME Mobile Information Device Protocol (MIDP) that runs on J2SE.
    Downloads: 0 This Week
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  • 14
    Group of young game developers. Making a usefull Game Engine using the Simple DirectMedia Layer (SDL).
    Downloads: 0 This Week
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  • 15
    A cross platform, LGPL networking library that offers RPC and Object Replication using UDP and a protocol to most efficiently detect and recover from packet loss.
    Downloads: 0 This Week
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  • 16
    Kumadori is GTP (Go Text Protocol) cliet and GTP implementation for playing go-game and development new software.
    Downloads: 0 This Week
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  • 17
    J2MEFS is an API for the J2ME that extends the RMS. It lets you save persistent data in your MIDlets without even knowing what a RecordStore is. You can create a structure of directories and access files through names and paths (MIDP 1.0 and above).
    Downloads: 0 This Week
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  • 18
    Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.
    Downloads: 0 This Week
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  • 19
    HSDL is a Haskell binding to the well known Simple Directmedia Layer (SDL) library including bindings to SDL_gfx, SDL_image and SDL_ttf.
    Downloads: 0 This Week
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  • 20
    A game developement library for the Gamepark32 handheld console. The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
    Downloads: 0 This Week
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  • 21
    <b>IVJ MUD (Masive Multiplayer Text Game) is a SSL-based soft:<br>-Client (GUI)<br>-Server (GUI)<br>-Applet (GUI)<br>-Protocol (SSL-based, use of localization files that store strings to reduce trafic and allow for instant i18n.<br> LOOKING FOR HELP!</b
    Downloads: 0 This Week
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  • 22
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
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  • 23
    An simple MUD implemention using Python. Full object-oriented and scriptable using Python, to achieve maximum freedom of creating a virtual world.
    Downloads: 0 This Week
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  • 24
    Sn**p*/SDL is a two-player game in C++ using the Simple Direct Media Layer (www.libsdl.org). It features the airfight between a generic white dog (Sn**p*) and the Red Baron in various scenarios, e.g. the p**n*ts baseball court or the "Great Pumpkin" field
    Downloads: 0 This Week
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