Search Results for "database auto code generation"

Showing 9 open source projects for "database auto code generation"

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  • 1
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services). AI-integrated tooling: supports auto-generation of logic, robot test cases, code compilation and execution in closed loop.
    Downloads: 2 This Week
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  • 2
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 2 This Week
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  • 3
    Retro

    Retro

    Retro Games in Gym

    RETRO (Retrieval-Enhanced Transformer) is a large language model architecture developed by OpenAI that augments transformer models with a retrieval mechanism. Instead of relying solely on learned parameters, RETRO retrieves relevant documents from a large external database during inference, allowing it to ground responses in external knowledge. This design improves factual accuracy, reduces hallucinations, and enables smaller models to perform comparably to much larger ones by leveraging retrieval. The repository provides code and resources for training and evaluating RETRO models, along with infrastructure for integrating retrieval into the transformer pipeline. ...
    Downloads: 0 This Week
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  • 4
    chatbot_chung
    chatbot chung is a keywords based probabilities algorythm simple entertainment chatbot with 3D talking openGL avatars written in freebasic. Can import aiml simple question/answer or question/random/answers or single star/ multi srai data saved from "AIML_chung" open source application . Online html5 javascript version with 44 languages multilingual auto detection available on the website (source included in the zip file). SORT gentext text generation algorythm option added (desktop version) .
    Downloads: 0 This Week
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  • 5
    NettyGameServer

    NettyGameServer

    A mobile game distributed server implemented using netty4.X

    A mobile game distributed server implemented using netty4.X, supports tcp, udp, http, websocket links, uses protobuf custom protocol stack for network communication, supports rpc remote calls, uses mybatis3 to support db storage sub-database sub-table, supports asynchronous mysql Storage, update the reids cache synchronously when the db is saved. Use the ExcelToCode project to generate java classes and json data dictionaries from excel data, and DictService directly reads json to reduce part...
    Downloads: 0 This Week
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  • 6
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
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  • 7

    Darkbot

    The IRC's Talking Robot

    [ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ] Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
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    Downloads: 9 This Week
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  • 8
    Yapeal

    Yapeal

    Yet Another PHP EVE API Library.

    *** Project Moved *** This is not the code you are looking for!!! Current development on this project has moved to GitHub. Look for the project at : http://github.com/Dragonrun1/yapeal Yapeal not only grabs the data from the API for you but also saves the data into a MySQL database as well. It was made to be ran from a crontab job or a scheduled task and works in the background to 'Auto-magically' as I call it, keep the database updated so all you have to do is work with the database tables not the API and XML. ...
    Downloads: 0 This Week
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  • 9

    next generation MUD

    The next generation mud is an open-source extensible, programmable mud

    The next generation MUD is an open-source, programmable, customizable MUD server written in java. It features the ability to program almost everything in the mud and does not have any default interface. The mud is programmed in javascript and features a standard library allowing manipulation of the game world. It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
    Downloads: 0 This Week
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