Search Results for "community detection algorithm"

Showing 8 open source projects for "community detection algorithm"

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  • 1
    AimAhead

    AimAhead

    The fastest AI powered Aimbot

    AimAhead is an AI-powered aim assist tool designed for high-speed target acquisition. It captures the screen, processes the image through a selected AI model to detect enemies, and then aims towards them. Optimized for NVIDIA graphics cards, AimAhead converts ONNX models to TensorRT engine files for enhanced performance, achieving between 100 to 200 cycles per second depending on the model used.
    Downloads: 155 This Week
    Last Update:
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  • 2
    Flame

    Flame

    A Flutter based game engine

    ...It provides you with a simple yet effective game loop implementation, and the necessary functionalities that you might need in a game. For instance; input, images, sprites, sprite sheets, animations, collision detection, and a component system that we call Flame Component System (FCS for short). You can pick and choose whichever parts you want, as they are all independent and modular. The engine and its ecosystem are constantly being improved by the community, so please feel free to reach out, open issues and PRs as well as make suggestions. Games sometimes require complex feature sets depending on what the game is all about. ...
    Downloads: 1 This Week
    Last Update:
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  • 3
    Fortnite Developer Account AIO

    Fortnite Developer Account AIO

    All-In-One program that combines multiple Fortnite Dev Account tools.

    Fortnite Developer Account AIO is an all-in-one program that combines multiple Fortnite Dev Account tools. It allows users to access any skin, emote, pickaxe, backbling, or item in Fortnite and even use them in matches where others can see your cosmetics. This program supports various popular tools, ensuring seamless compatibility and ease of use.
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    Downloads: 219 This Week
    Last Update:
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  • 4
    Seven Kingdoms: Ambition

    Seven Kingdoms: Ambition

    An enhanced version of 7K:AA (Seven Kingdoms: Ancient Adversaries).

    Seven Kingdoms: Ambition is a real-time strategy game of empire building, combining economic management, warfare, diplomacy, and espionage. It is an enhanced version of 7kaa (7K: Ancient Adversaries), featuring numerous improvements, new capabilities, and fixes while retaining multiplayer compatibility with the original game. Join the community on Discord: https://discord.gg/xJs99xK38G Begin with a single, modest village under your command, and an entire world to be conquered by force...
    Downloads: 47 This Week
    Last Update:
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  • 5
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    Matter.js is a flexible 2D rigid body physics engine written in JavaScript, designed for use in web applications to simulate real-world physical interactions within the browser. It offers a comprehensive set of physics features like gravity, collisions, restitution (bounces), friction, sleeping bodies, and constraint systems that enable developers to build interacting objects with realistic motion. This engine can power everything from dynamic interactive animations and educational...
    Downloads: 3 This Week
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  • 6
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 9 This Week
    Last Update:
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  • 7
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    ...It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
    Downloads: 0 This Week
    Last Update:
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  • 8
    using simple cuboids and gjk algorithm, this general purpose algorithm gives a ready made code to work with swissranger 3D camera.
    Downloads: 0 This Week
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