MOH:AA Rcon Tool allows server admins to keep track of their servers when they are not playing the game. It runs on many platforms, as its written in Java. Both commandline and GUI interfaces implemented.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Yes, this will be yet another Bomberman-Clone. But it will also be different... and better ;). The target langauge will be Java, as well as an application as an applet to be easily startable with a browser. Some other goodies like a small web-server (to p
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A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
The Java CounterStrike Game Probe will implement Java to develop an application that will probe a list of Half-Life CounterStrike game servers and display the server information in a customizable format (console, applet, standalone).
ClanOffice is a planning tool for gaming clans, using a mysql server to store and share data. It includes a warplanner and calendar and uses simple built-in irc and mail clients to communicate to fellow gamers. A php websuite is allso available.
Java based program used to maintain a NeverWinter Nights(tm) server (nwserver) running on Linux. Takes advantage of all the interactivity of the nwserver.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCP server and a java openGL client
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PatchHack (Patched NetHack) is a mild variant of NetHack. Nethack is a roguelike, single-player role-playing game where the hero must venture through the depths of the Dungeon of Doom to retrieve the Amulet of Yendor.
XChatter is an advanced chatting client that connects to AiCP chatting server called commcntr. it contains several advanced features, such as: user defined aliases and timers, text style support, over-network chess/checkers game, file transfers
phpAdminMod is geared towards those Half-life server operators who want to be able to maintain a secure Admin Mod through a web page. Currently Admin Mod supports intergration with HLStats, and runs on both Linux/Unix and Windows platforms. Supports insta
Open Game System is a crossplatform client/server game engine released under the GPL. It consists of a single game client that is able to download and play any game developed for the Open Game System.
A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
Open source Interactive Graphical Multiuser System for developing from online RPG/Adventure Games to strategy games like Starcraft. It includes a complete IDE (code editor, sprite and animation editor, scenario editor, debugger), a compiler and a server.
FFIRE intends to create a cross-platform RPG engine, with a World Editor that supports the creation of both single-player and multi-player RPG worlds. Java developers in general may be interested in our libraries, such as our multithreaded server package.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Project is back in progress. Complete reprogramming is taking place.
gDome// is a set of programs for creating a community for multiplayer games like Quake3 or Half-Life. It also includes gQuery//. A php game server query script.
iHailStorm Bulletin Board (aka Inca Forums) is a very fast, powerful, and a very user friendly message board written in php. Designed from the ground up to have powerful community support, iHS supports groups, usergroups, RPG stats, and much, much more.
We want to create the absolute game by composing every game (which is capable) into one big neverending story. To achieve this we try to create one server and severall plugins, for every game one, so that they all get combined. Simply "The Game". :)
Java MUD will be an OS/platform independent MUD server written in Java (SDK 1.2.2). It also will include a fantasy world setting to be able to start MUDing/MUD hosting instantly.