Showing 125 open source projects for "tiny core linux"

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  • 1
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 0 This Week
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  • 2
    AssaultCube (has moved to Github)

    AssaultCube (has moved to Github)

    AssaultCube is a FREE, multiplayer, first-person shooter game.

    ASSAULTCUBE HAS MOVED TO GITHUB: http://www.github.com/assaultcube AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware...
    Downloads: 21 This Week
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  • 3
    Seigneur Necron Minecraft Mods

    Seigneur Necron Minecraft Mods

    A set of Forge mods for Minecraft. (API, Stargate, custom signs...)

    - Mod Core : An API to develop minecraft mods. It contains a lot of classes that you can extend to create your mods easily (mod main class, configuration, logger, packet handlers, reflection tools, tile entities, entity extended properties, world properties, teleporter, containers, gui components, font renders, sounds...). - Stargate Mod : A mod which adds Naquadah in the world, with which you can build Stargates, teleporters, player detectors, mob generators, better enchantment tables...
    Downloads: 0 This Week
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  • 4
    The Dream Machine
    A 3d game engine based on a realtime software raytracer. Currently, the following features are available : primary rays, shadows, cel shading and phong shading. Recommended hardware : modern CPU (such as Intel's core i5 or AMD FX models). This library will be used later on to develop a game. Work in progress.
    Downloads: 0 This Week
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  • 5
    MMORpgmaker
    A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
    Downloads: 2 This Week
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  • 6
    Bad Monkey Engine

    Bad Monkey Engine

    A truly extensible cross-platform game engine

    The Bad Monkey Engine is designed to function as the core engine for game development. Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.
    Downloads: 0 This Week
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  • 7
    GalGen Trader

    GalGen Trader

    A 2D Elite-style game written in Python 3.2.

    GalGen Trader is (or at least will be) a 2D space trading and exploration game set in a complex and persistent procedurally-generated universe. Dwarf Fortress in space, if you will. One of its most important features is the ability for extension modules to be added that can change just about any feature of the program; from new weapons and devices, to adventure modules that add new 'mini-plots' (similar to the Galactic Adventures DLC for Spore), to modules that replace parts of the core game...
    Downloads: 0 This Week
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  • 8

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 0 This Week
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  • 9
    StormCraft-Core is a centralized admin utility plugin with a built in API for several other extensions.
    Downloads: 0 This Week
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  • 10

    Identification

    A tiny "guess what I'm thinking about" game, or an identifier.

    This is a tiny game : think about something and answer the questions the software asks. The goal is to have a "identifier" which is able, for instance, to find which mushroom you have in your hands.
    Downloads: 0 This Week
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  • 11

    Pulse Rifle FX Module

    Aliens Pulse Rifle M41A SFX / Counter Module

    This is a tiny module for embedding in a replica M41A prop from the Alien series of movies. Based around the PIC32MX695F512H chip it has 512KB of flash for sample storage, a 12 bit DAC module and 1.8W audio power amplifier, dual 14.4mm red 7-segment LED display, plus a whole host of additional features.
    Downloads: 0 This Week
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  • 12
    Brickcore is a "missile defense" style arcade game with elements similar to "breakout". The game is written in Python and Pygame. The goal is to prevent the oncoming balls from destroying the core, which is protected by revolving bricks. Now available is an Android port written in Java, still in development.
    Downloads: 0 This Week
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  • 13

    TimeCoreWar

    A Core War with time manipulation!

    This is an Ocaml implementation of a variant of Core War I’ve invented where programs can travels through time (which can replace the threads). It’s more or less functionnel now. There stay some bugs, but we can play with it right now! If you have any warrior, you can send them to me by email, I’ll send you mines back ;) To try it quickly, just type in an Unix terminal the following command: bzr branch bzr://timecorewar.bzr.sourceforge.net/bzrroot/timecorewar ; cd timecorewar ; make...
    Downloads: 0 This Week
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  • 14
    labyrinth_game

    labyrinth_game

    Moving and rotating tile to make a path

    This “The Labyrinth” game is an applied puzzle board game that requires player to use logic and a strategy to pass each level. A core game play is move and rotating puzzles. In This game will be play by mouse. Player will pass each level by moving or rotating puzzle to make a pathway from start point that player’s character is standing at to the Cup on the other side of the board. Game will be obtained by Visual studio 2010 and XNA game studio 4.0.
    Downloads: 0 This Week
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  • 15
    OSMA

    OSMA

    Opensource serious game engine for multiplayer games

    ... serious game engine is the core of the project. This engine is built up from existing opensource technology components. This engine is extended with game environments, objects and characters that can be used in different game contexts and for different audiences. Therefore a universal style manual is developed that is the basis of the various game assets.
    Downloads: 0 This Week
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  • 16
    Lambda Engine

    Lambda Engine

    The Lambda-Engine is a cross platform game engine.

    The Lambda-Engine is a cross platform game engine written in C++. It simplifies core tasks, such as rendering/graphics, sound, physics, math, scene and resource management. It is still *far* from finished, but I am working on it :)
    Downloads: 0 This Week
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  • 17

    Zap Engine

    Zap Engine

    ... "location contents" (for example jobs), battle monsters, etc... The game will take a full modular design, and will allow new developers to just develop modules without the requirement to change the core files or at least limit those.
    Downloads: 0 This Week
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  • 18
    Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1), which allows to play and review Go (Weiqi, Igo, Baduk) board game files in Smart Game Format (SGF). Supports problem solving. Project provides library for SGF parsing as separate package.
    Downloads: 0 This Week
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  • 19
    Free UO clients for free UO servers, and a core for easing development of free UO clients. Dedicated to the creation of clients specifically for free UO servers. (Not for or compatible with OSI servers)
    Downloads: 0 This Week
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  • 20
    BlueWoW MMORPG Core. Exclusive for blue-wow.de Thanks to: MaNGOS , TrinityCore
    Downloads: 0 This Week
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  • 21
    Chess Game is a fork of droidfish developed by Peter Österlund but with tiny adjustment of the user interface. Please feel free to redistribute the game under GPLv3.
    Downloads: 0 This Week
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  • 22
    Jellyfish Quest
    Jellyfish Quest is an adventure game in which you play as a jellyfish out to rescue your girlfriend from Japanese fishermen. Features the flexible game mechanic of grabbing stuff with your tentacles, a rather silly plot, and tiny, tiny, graphics.
    Downloads: 0 This Week
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  • 23
    Flexible Generic role system. Licence: CC-Attribution-Share Alike 3.0 Unported Migrating to https://bitbucket.org/leliel12/cros
    Downloads: 0 This Week
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  • 24
    Ileor (ih-lay-or) is a modular server framework for the deployment of massively multiplayer online games. It consists of a core server written in C with all game logic written as dynamically loadable modules.
    Downloads: 0 This Week
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  • 25
    COREL is a 2d game engine. It is written in C++ and uses the SDL and OpenGL libraries. COREL Stands for Core, Object, Resource, Event, Logic. It is still very early in development.
    Downloads: 0 This Week
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