The Bad Monkey Engine is designed to function as the core engine for game development. Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.

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Additional Project Details

Intended Audience

Developers

Programming Language

C++

Related Categories

C++ Game Development Frameworks, C++ Game Engines

Registered

2013-01-22