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1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NETframework and supporting both the OpenGL and Direct3D APIs
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NETframework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
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A MUD server/library written in C#. Executable on any OS with the Microsoft .NETFramework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
A .NETframework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.