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Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
NUB is a set of high class C++ codes providing indexes for variable-length keys, compressed resource files, and an istream interface for blocks of memory. Now supports Unicode keys and up to 17 trillion gigabyte file sizes. See www.cnub.org/NUB.ashx
Vierstein (FourStone) is a RPG creation and playing kit based upon games like Unlimited Adventures. It uses a custom, and hopefully inventive, rule-set that focuses on single player environment. Built upon Python and Pyui.
Extended set of tools, libraries and applications for multimedia on Java enabled environments. Main projects are J2ME implementation of games, music and guitar applications for MIDP 1.0 platform: basic support utility library, Game Engine, MidiPlayer
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Includes getting TRNs from players, putting them into the right directory, telling players if their TRN is good or not, hosting games reliably at a set time, and providing utilities for common tasks like new game announcements.
Roguelike Library is portable open-source library written in C++. It consist of set of classes that can be used in all roguelike games. Classes are categorized to fullfill tasks of random map generation, pathfinding and counting field of view.
The goal of this project is to provide a set of Python bindings for the RakNet UDP network library version 3.0. RakNet-Python is implemented with the help of Boost.Python library and tries to mimic RakNet's original C++ interface.
It's a rule set agnostic, server operating system agnostic, client operating system agnostic gaming engine. We're building a reference shard to show others how they can deploy the engine.
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The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
osgQ3 is a set of modules for the OpenSceneGraph to handle Quake III resources. It contains plugins to load BSP and MD3 files and a generic node kit for Q3 shaders.
sheep is an open source rigid body dynamics engine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
Visix is a small, high-speed graphics add-on library. It is not a full-fledged library for creating graphics applications.
Visix is intended to support applications which already contain graphics by providing an optimized set of high-speed primitive dra
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
Tian Ming is an online RPG set in 17th century China and Japan, running on an LdMUD LPC driver. The library (tentatively known as LPReLib) will be availible under the terms of the GPL.
Easy Game Library - a set of C++ classes to make game development an easy thing.
It uses SDL library as a backend do it should compile on all the platforms that are supported by SDL library.
PyRA2 is a set of Python packages (libraries) and documentation providing
access to the file formats of Robot Arena 2 (RA2), a game by Gabriel
Interactive (published by Infogrames).
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
A C++ game framework based on SDL and libSigC++. It provides 2D graphics, an audio subsystem, integration with OpenGL, a plugin system, and a widget-set.
SolidFuel is a set of tools for game developers. It is cross-platform, cross-language, and cross-toolkit. The cornerstones of the SolidFuel platform are scenegraph-based graphics, which are a powerful way to organize your game scenes, and an event syste
PHPChessLIB is a set of object oriented libraries for use in php chess programs. The libraries recognize chess rules and moves. Planned Features include: 50 move rule... stalemate recognition... insufficient mating material draws... 3 move repetition.
Q3Plugs.NET is a set of .NET Classes which allow you to query game servers and interact with the game itself. Its not just another query tool.
Use it in websites, xml webservices or Windows/Linux applications.
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr