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Build Agents and Models on One Platform
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Edit BZFlag world maps with 3D preview
Currently limited to basic objects; may support meshes later.
Reads and parses a bzw file, displays it with 3D camera, highlights selected object, shows object definition, edits the object, creates new objects, and saves to a bzw file.
Built with raylib, the Lua binding for raylib, and Fennel.
...version 1.9.2
- Fixed code that does not display the name of the disease due to the death of a resident;
- Fixed code when creating a new base, displaying the service code instead of the system name;
version 1.9.1
- Fixed 3rd and 4th Gen O2 Recyclers not counting as oxygen generators for the hint
- Fixed name of 3rd Gen O2 Recycler (was called 02)
- Fixed Fridge v2.0 not counting as a food preparation item for the hint
- Restored massive list of original/Double Fine easter egg names to name list
- Reordered some of the build object menus / fixed some long standing bugs that caused the wrong order to display
- Disabled cuffed prisoners with a brig assigned from randomly turning hostile outside of the brig (cheat/bugfix to get them to the brig)
- Raiders that become citizens now get automatically unassigned from the brig
Installation instructions:
- Install unofficial patch 1.09 from Skenners;
- Replace game files.
Enigma is a puzzle game inspired by Oxyd on the Atari ST and Rock and Roll on the Amiga. The object of the game is to find uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones ...
LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability.
Quick 5 minute tutorial
http://www.youtube.com/watch?v=lN3gkZWr-PM
Secure File Transfer for Windows with Cerberus by Redwood
Protect and share files over FTP/S, SFTP, HTTPS and SCP with the #1 rated Windows file transfer server.
Cerberus supports unlimited users and connections on a single IP, with built-in encryption, 2FA, and a browser-based web client — all deployable in under 15 minutes with a 25-day free trial.
A complete 2D Game Engine with built in drag and drop editor
...Some features of the engine are:
- 2D levels and basic rasterized rendering
- Simple animations and timer systems
- A complete embedded Lua 5.1 scripting environment for level scripting
- A drag and drop level designer
- Support for all standard Windows Media Player compatible media types
- Background Music
- Sound Effects
- Simple object collision detection
- Pseudo 3D for making simulated 3D with 2D graphics
- Scriptable Menus, buttons, etc
- Custom Lua file manipulation libraries and script engine binding
- Cut scene videos
- Open Source
What Euphoria is NOT:
- A professional game design engine (maybe someday)
- Bug free
- Size Efficient (textures are stored as bitmaps
- 3D
- Covered Under Warranty
- A Game, this is a Kit to BUILD a game
An object-oriented application framework primarily designed for high-performance realtime applications, especially games. Yake abstracts interfaces between APIs and provides a wide range of general and application level functionality.
Falling Block Game is a free, open source block stacking game available for Windows and Linux. The object of the game is to move and rotate pieces in order to fill in complete rows. The more rows you clear at once, the more points you score!
Reality Factory 2 is a next-generation game authoring suite. It combines a flexible, fully scripted game development environment powered by Python with the Ogre3D engine, and supports all major desktop operating systems.
Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
GuildAds is an interface addon to the World of Warcraft (TM) game. GuildAds allows multiple independant players to create a channel for chatting, exchange object more easily and organize events.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
This project is created to permit the usage of a more-stable, easy to use MaNGOS object-oriented Massively Multiplayer Online Role-Playing Game Server (MMORPGS). It doesn't include unreviewed changes, so it may look more feature-less than MaNGOS.
CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.