Showing 121 open source projects for "rendering software"

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  • 1
    Xash3D FWGS Engine

    Xash3D FWGS Engine

    Xash3D FWGS engine

    Xash3D FWGS is an open-source fork and extension of the original GoldSrc-based engine (from the classic era of first-person shooters), aimed at providing compatibility with the original engine (e.g. games built on it) while extending and modernizing its capabilities. The engine supports multiple rendering backends (OpenGL, GLES, software fallback), modern platforms (desktop OSes, mobile, etc.), and updated features such as better multiplayer, voice chat, IPv6 support, improved virtual filesystem, and support for modern asset formats. For modders or fans of classic games, Xash3D FWGS offers a way to play or build games using the familiar GoldSrc workflow but with updated portability and features. ...
    Downloads: 143 This Week
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  • 2
    PSX

    PSX

    Various things for PSX (PlayStation 1, PSone)

    PSX is a minimalist software project that emulates the visual and rendering characteristics of the original PlayStation 1 graphics pipeline, focusing on recreating its distinctive aesthetic rather than full hardware emulation. The project demonstrates how limitations of early 3D hardware, such as affine texture mapping, low precision depth calculations, and lack of perspective correction, contributed to the recognizable visual style of PS1-era games.
    Downloads: 0 This Week
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  • 3
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    OptiScaler is an open-source modding tool designed to enhance graphics performance and flexibility in modern PC games by allowing users to replace or modify built-in upscaling technologies. Instead of relying on the upscaling method originally integrated by a game developer, the software intercepts the game’s rendering pipeline and redirects it to alternative technologies chosen by the user. This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the game only supports one of them by default. The tool effectively acts as a compatibility layer between the game engine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. ...
    Downloads: 167 This Week
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  • 4
    Multi Theft Auto: San Andreas

    Multi Theft Auto: San Andreas

    Multi Theft Auto is a game engine

    ...The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language. Originally founded back in early 2003 as an experimental piece of C/C++ software, Multi Theft Auto has since grown into an advanced multiplayer platform for gamers and third-party developers.
    Downloads: 118 This Week
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  • 5
    PixiJS

    PixiJS

    The HTML5 Creation Engine

    PixiJS is a fast and lightweight 2D rendering library that lets you create rich, interactive graphics, cross platform applications, and HTML5 games even without prior knowledge of WebGL. It’s a fantastic tool for creating rich, interactive content and with built-in cross platform compatibility and graceful degradation, there’s less work for you and more space for fun and creativity! PixiJS works across all devices and is incredibly fast. If you want to create exceptional experiences without...
    Downloads: 3 This Week
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  • 6
    DeSmuME

    DeSmuME

    DeSmuME is a Nintendo DS emulator

    In this version we have added support for high-resolution 3D rendering. Try the new “GPU Scaling Factor” feature to increase the 3D resolution beyond the native resolution of 256×192 pixels. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements. DeSmuME is a very CPU demanding app. While many users will see DeSmuME as a toy (and use it as such), it is actually a very sophisticated piece of software with lots of features. ...
    Downloads: 24 This Week
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  • 7
    DuckStation

    DuckStation

    Fast PlayStation 1 emulator for x86-64/AArch32/AArch64

    DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues. A "BIOS" ROM image is required to to start the emulator and to play games. You can use an image from...
    Downloads: 33 This Week
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  • 8
    OpenFL

    OpenFL

    Open source library for creative expression on the web, desktop, etc.

    OpenFL is a free and open-source, cross-platform software framework that empowers developers to create rich interactive applications and games using a single codebase that can run on web browsers, mobile devices, desktops, and even some consoles. It builds on the Haxe programming language and offers a familiar display list and event-driven API inspired by classic Adobe Flash and AIR, allowing developers to leverage well-known paradigms while targeting modern platforms.
    Downloads: 0 This Week
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  • 9
    Minosoft

    Minosoft

    An open source Minecraft reimplementation written from scratch

    ...The goal of Minosoft is to provide a more flexible and stable architecture that developers can experiment with while exploring alternative implementations of the Minecraft client. Because it is written with modern programming tools and languages, the project aims to improve reliability and extendability compared with traditional client software. Minosoft also serves as a development platform where programmers can experiment with networking, rendering, and gameplay systems used in voxel-based sandbox games.
    Downloads: 3 This Week
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  • 10

    Irrlicht Engine

    3D Engine c++

    The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
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    Downloads: 192 This Week
    Last Update:
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  • 11
    simple3d

    simple3d

    realistic driving simulation + functions for 2D/3D graphics

    Sour*eforge.net has become inaccesible to me because of Cl*udflare. The latest versions of the programs will be on my site: https://matei.one/. Simcar - driving (not racing) simulation, with stunts and realistic physics since version 5.0.0. GNU/Linux and Wind0w$ executables are available. SDL_grf - functions for 2D/3D graphics (including text), sound and input + a few programs for viewing 3D models, viewing ZX Spectrum *.scr files, simulating the Solar System etc. Simple3d - old program for...
    Downloads: 19 This Week
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  • 12
    QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
    Downloads: 11 This Week
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  • 13
    skunks

    skunks

    3D driving simulation based on Open Dynamics Engine

    Sour*eforge.net has become inaccesible to me because of Cl*udflare. The latest version of skunks is on my site: https://matei.one/. 3D realistic driving (not racing) simulation with software rendering, based on Open Dynamics Engine (which is included in all *.tar.gz files so it doesn't have to be downloaded separately). 10 cars (all electric) and 16 tracks are available in version 5.1.0. Cars and tracks can be easily created and modified. Only SDL 1.2 or SDL 2 required besides standard C library. GNU/Linux and Wind0ws executables are available. ...
    Downloads: 6 This Week
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  • 14
    Rigel Engine

    Rigel Engine

    A modern re-implementation of the classic DOS game Duke Nukem II

    RigelEngine is a reverse-engineered, open-source reimplementation of the engine used in the classic DOS game Bio Menace by Apogee Software. It allows the original game to be played on modern systems with enhanced features such as widescreen support and modern controls. RigelEngine preserves the gameplay of the original while modernizing the backend for performance, usability, and modding. It’s perfect for retro gaming enthusiasts who want to revisit or preserve classic titles in a more...
    Downloads: 1 This Week
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  • 15
    Piccolo Engine

    Piccolo Engine

    Mini game engine for games104

    Piccolo is a software project oriented toward offering a flexible, probably modern game or application engine/framework, designed to be lightweight and open — giving developers the ability to build custom interactive applications or games without massive overhead. It aims to strike a balance between usability and freedom: providing core building blocks (rendering, input, asset management, maybe UI) while leaving higher-level design decisions up to the user.
    Downloads: 0 This Week
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  • 16
    compatible lite doom

    compatible lite doom

    Ms Dos port with slopes 3d floors true3d demo compatibility fast speed

    Dos Doom with 3d floors, slopes, destructible architecture, demo compatibility 1.9, fast speed youtube https://goo.gl/pbNybV Requirements: 486DX, 4MB RAM Win95, 8MB Dos(run -ram8mb parm) https://goo.gl/agT2wc https://goo.gl/3EFVBg Recommended: 486DX4 100MHz, 16MB RAM https://goo.gl/IWGLkQ Run on Dos,Win9x, XP 7 32 bits, Dosbox Turbo Android requires Dosbox: Win 64bit or WinXP w/ some video drivers https://goo.gl/FE6rRF Bugs: command line needs one space after wad or other parm to work right: cdoom -file s4 -warp 1 save config fault sometimes, glitches in rendering slopes due to fixed point usage, line of sight bullets error on slopes,sprites in multi 3dfloors sometimes render wrong similar to duke nukem 3d quake heretic hexen vavoom zdoom gzdoom but not compatible,only doom2 doom run Thanks:id software for original doom code https://www.idsoftware.com MBF authors,Vladimir Arnost for muslib 1.80: http://www.fit.vutbr.cz/~arnost/welcome.html
    Downloads: 1 This Week
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  • 17
    A tetris clone, featuring vector graphics, smooth movements and rotations of the figure, sub-pixel accuracy and motion blur, all done with software rendering.
    Downloads: 0 This Week
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  • 18
    Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
    Downloads: 37 This Week
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  • 19

    Wheefun Ingeniously Retro Engine

    Low-Level Game Engine for Retro Platforms

    WFIRE is a low-level game engine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816. Of course, modern operating environments such as Windows NT and GNU/Linux are also planned. WFIRE is meant to reduce...
    Downloads: 0 This Week
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  • 20
    OpenSAGE

    OpenSAGE

    OpenSAGE is a free, open source re-implementation of SAGE

    ...The project aims to recreate the engine in a modern, maintainable codebase while preserving compatibility with original game assets and behavior. It is written primarily in C# and focuses on accuracy, ensuring that gameplay mechanics, rendering behavior, and system interactions closely match the original engine. OpenSAGE allows developers and enthusiasts to study, modify, and extend the engine without relying on proprietary software. It also serves as a preservation effort, ensuring that older games built on the SAGE engine can continue to run on modern systems. The architecture is designed to be modular, enabling future enhancements and experimentation with new features.
    Downloads: 0 This Week
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  • 21
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.
    Downloads: 6 This Week
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  • 22
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 23
    SoftPixel Engine

    SoftPixel Engine

    Realtime 3D engine for game development

    The SoftPixel Engine is an OpenSource high level realtime 3D engine for C++ (GNU C++ & VisualC++). It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL|ES 1.1 and OpenGL|ES 2.0 and runs on Windows, Linux, Android and iOS.
    Downloads: 0 This Week
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  • 24

    delta3d Open Source Engine

    Sorry this project is no longer being supported

    This project is not currently being supported but feel free to use it as an example. delta3d is a robust simulation platform built using open standards and open source software. It features full toolchain development supporting a wide variety of free and commercial software.
    Downloads: 0 This Week
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  • 25

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 0 This Week
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